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Messages - DDC1234

#1
Problem solved.

I had an old version from github which was 1.4.
Tried to get the steam version though steamwork shopdownloader, since I have gog version, that fixed that i could attach hands now but i didn't have modules ?
Github 2.0 version fixed everything so now i can play your mod.
Great mod by the way  ;D


#2
Releases / Re: [1.0] Vanilla Weapons Expanded
October 10, 2019, 10:48:11 AM
The google site doesn't have the production one. anyone one know where to get it with out steam since i have gog version. plz help :'(
#3
Outdated / Re: [A16] No Natural Roofs v2
July 20, 2017, 12:44:46 PM
Any plans for update for a17 ?
#4
Raspberries under which research are they now ?
#5
Outdated / Re: [A16] No Natural Roofs v2
February 22, 2017, 11:15:55 AM
Thanks works perfectly now  ;D
#6
Outdated / Re: [A16] No Natural Roofs
February 18, 2017, 04:06:09 PM
I tired even putting this in the main folder (no luck)
moved my mods to a new folder and only put in natural roofs still no luck ???
#7
Outdated / Re: [A16] No Natural Roofs
February 18, 2017, 12:01:51 PM
started a new colony still have the same problem  :'(

p.s thought it could be "roof supports" mod but no still get roofs
can i just over write the main game file ?

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#8
Outdated / Re: [A16] No Natural Roofs
February 16, 2017, 11:03:57 AM
I still have the version he upload the first time see if it works for u

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#9
Outdated / Re: [A16] No Natural Roofs
February 06, 2017, 12:25:48 PM
Is it suppose to be high or low in the mod list since i cannot get it to work ?
#10
Releases / Re: [A16] Remote Explosives (1.11.1)
January 22, 2017, 09:35:52 AM
Any chance of increasing range on shaped charges or maybe with research greater shape charges ? also got an error seems if u blow 20 at the same time got a ticking error ?
#11
Mod bugs / Moods disappear
January 20, 2017, 06:03:14 PM
I got this error today on two of my pawns the moods disappear(no negative or
postives)

Exception ticking Karen: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[RimWorld.ThoughtStage].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at RimWorld.Thought.get_CurStage () [0x00000] in <filename unknown>:0
  at RimWorld.Thought.MoodOffset () [0x00000] in <filename unknown>:0
  at RimWorld.Thought_Memory.MoodOffset () [0x00000] in <filename unknown>:0
  at RimWorld.ThoughtHandler.MoodOffsetOfThoughtGroup (RimWorld.Thought groupFirst) [0x00000] in <filename unknown>:0
  at RimWorld.ThoughtHandler.TotalMood () [0x00000] in <filename unknown>:0
  at RimWorld.Need_Mood.get_CurInstantLevel () [0x00000] in <filename unknown>:0
  at RimWorld.Need_Seeker.NeedInterval () [0x00000] in <filename unknown>:0
  at RimWorld.Need_Mood.NeedInterval () [0x00000] in <filename unknown>:0
  at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()


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#12
Mods / (Mod Request) Better Rule for Corpses
January 20, 2017, 02:30:10 PM
Right now there is now rule specific for desiccated(bones) corpses.
Colonists just put in all corpses since there is only a quality meter put how does that apply to a corpse ?
#13
i have the same problem with my pawn say no-one like me mood but she has a friend ?
#14
Never mind just put the manage outfits to 100% - 100% works  8)
#15
Is it possible to make it so pawns don't automatically equip infused equipment since i am running the mending mod and before they can mend it someone picks it up -.-