Quote from: Catastrophy on January 30, 2017, 06:39:18 AMYep, this explain a lot. Very small area will give very short temperature raise, barely noticeable. Larger area can build up heat and keep it until the next steam come out, but the temperature is lower.
Have you tried leaving an empty tile between wall and generator somewhere? So the hotness can actually "go somewhere"?
I was trying to make a raider trap, for those who tries to damage my generator. Generator double walled with long corridor between walls. First door open, long corridor around generator, second door closet. Theory is, raider will attack second door when my pawn lock the first. When he destroys it, all the heat will cause heatstroke before he escape trough wall. But it doesn't work
Well, sometimes he plays with fire inside, setting fire to wooden furniture, it doesn't matter if a legendary grand sculpture is on fire, my colonist have much more important things to do, like go to sleep and ignore any fire in their way. I can wake them up and prioritize fire fighting, but as soon they extinguish one single flame, they keep going to their beds ignoring the danger and pretending they don't see this moron who tries to set things on fire with his... gun? Yep, this needs some improvement.
), other stuff like wedding/party with positive mood would be also dependent on this and other colonies would not get it. Just to be fair. Colonists from the second colony did not saw the wedding, they only got the good news trough the radio so they can not receive full mood boost, but lets say half of it. They barely know the bride. They are living on the other side of the planet. They are very busy doing their... medical stuff