I'm having an issue with disabled creatures still spawning into maps. Might be another mod causing some interference, I have animals logic, Vanilla animals overhaul reloaded, and wild animal sex. I think a couple of them have some effect on wild spawning but I don't know if they're just randomly taking an animal from this pack when they decide to spawn something.
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#17
Releases / Re: [1.0] Lulu's Loony Levities (updated 2019-07-13)
August 02, 2019, 10:57:42 AM
Huzzah a standalone bone mod! I missed the old bones mod, the changes that occurred when it got absorbed into rim of madness bothered me. 
Weird you can use them as fuel.. but what ev, bones wooh!

Weird you can use them as fuel.. but what ev, bones wooh!
#18
Releases / Re: [1.0][MODLIST] Fluffy's Mods - New mini-mod: Power Cleaner [BETA]
August 02, 2019, 10:43:20 AM
Any chance you can take a look at Birds and Bees? I was having problems a while back with neutered animals attempting to mate and doing so until they pass out because they're still capable of the task they just do it at 0% efficiency.
#19
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
April 11, 2019, 02:38:20 AM
I'm greatly torn with this mod, I do like the look of some of the critters but not all of them, its almost 50:50. Why must these decisions be so difficult?!
#20
Releases / Re: [1.0] Simple Slavery
April 11, 2019, 02:35:53 AM
So is it possible to free slaves and have them join you normally? I have a run going where i bought a couple "slaves" from a local tribe, i emancipated them inside a prison cell just to make sure they didn't just run off, but that was alot of trouble to then have to recruit them like an invader. I already recruited them but it would be good to know for future runs.
#21
Releases / Re: [1.0] Simple Slavery
March 19, 2019, 01:53:48 AM
i had missed this mod in the awkward period when the game went into B19
#22
Mods / Re: [Request] Simple Bone mod
March 19, 2019, 01:52:02 AM
I don't care for the art direction it took when it was picked up by the Rim of Madness guy. I just want a normal looking wall, no fancy throne or floor textures, just one material that does its job and nothing more.
#23
Mods / [Request] Simple Bone mod
March 14, 2019, 04:44:37 PM
I just want a simple bone mod, and I am aware of the call of chthulu/rim of madness bone mod, which was adopted from the original bone mod, but I don't really care for all the bonecrete and bone ash and other fancy things, and i really don't like the new wall texture for raw bone walls, i just want simply, butcher a creature, get bones, use it like wood.
In that same vein I'd really love the obsidian mod to get an update
In that same vein I'd really love the obsidian mod to get an update
#24
Releases / Re: [1.0][SYR] Syrchalis' Mods
March 12, 2019, 11:42:00 PM
So is there a reason to use Neuter over Fluffy's Birds and Bees mod, which adds genitalia as a body part and an option to Neuter animals or colonists. I've used Fluffys mod alot in the past, but i've noticed a bug where after neutering animals they will continue to attempt mating but seem to get stuck doing it endlessly, because part efficency becomes 0%, i've tried posting it on Fluffy's mod page but yet to see a reply. So I've been looking for a possible alternative in the meanwhile.
#25
Releases / Re: [1.0][MODLIST] Fluffy's Mods - last update: 4-2
March 05, 2019, 06:40:51 PM
i seem to have encountered an issue with Birds and Bees, I neutered a couple of male muffalo in my colony to prevent them from constantly breeding with female muffalo, well they still try but because their part efficiency is 0% they sit there trying endlessly.
#26
Releases / Re: [1.0][MODLIST] My Simple Useful Mods
March 05, 2019, 02:40:39 PM
Is Replace Stuff okay to use alongside Better Coolers & Vents? I use those which changes the vanilla coolers/vents to in-wall objects rather than solid wall objects themselves
#27
Releases / Re: [1.0][MODLIST] Fluffy's Mods - last update: 4-2
March 03, 2019, 10:18:50 PMQuote from: henk on March 03, 2019, 05:48:50 PM
So is it possible to implement a line of code in which oneself could set the deterioration rate for his/her needs? Or is that only possible with those .dll-files that I can't edit in any way?
There are two research items in-game that extend the duration of components meaning less time spent maintaining equipment, don't know if you've tried those/if they make a difference.
#28
Releases / Re: [1.0][MODLIST] Fluffy's Mods - last update: 4-2
February 28, 2019, 12:02:23 AM
I just hopped back in the deep end, using colony manager and I wanted to have hunters go hunting for Hides moreso than meat, but its only got filters for meat. Love the mods btw!
#29
Releases / Re: [B19] Rainbeau's Mods
October 05, 2018, 01:32:55 PM
ah finally, wild cultivation, now i can make a proper caveman colony
#30
Outdated / Re: [A16] Camping Stuff v0.2.3
September 28, 2018, 12:15:21 AM
I mean i downloaded the one from your original link labled 5.0, the ingame mod menu was saying it was still for b18, and gave me dozens of errors just reloading the game. I'm trying this new link you posted now.