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Messages - Questops

#16
Releases / Re: [B18] TMagic - Magic for RimWorld
November 26, 2017, 02:03:39 PM
I just figured I'd throw my shortlist of immediate wonderings/concerns/suggestions since I'm definitely going to run this mod now.

Maybe split the trait into three: Thaumaturge(Master, Strong Master), Wizard(Adept, Skilled Practitioner)  Prestigitator(Novice, Barely heard of it.)


  • Have mana pools/successful casts/accuracy depends on the trait that you get on the pawn. Wizard would ideally work just like the current trait does, Thaumaturge could have more mana and some perk for casting, Prestigitator would see a lot of drawbacks to using magic very often perhaps.
***
  • Maybe a way to grow reagents for producing jury-rigged mana phials (steep cost, 200x Jade, 60x Gold, 40x Plant_Matter) and optionally human flesh(meat, leather)
***
  • Catalysts like staves, spellcaster's garb/gloves, hand-held orbs or jewelry that increases the potency or success chance of the spell.
***
  • An altar furniture piece that would ideally fit in a laboratory or workshop for your wizards to passively, but at a very low rate, increase their experience in their field of magic and regain some mana by studying ancient scripts or another modded lore item.
#17
Will the droids from the newest version be included in a legacy update for A17?

I just finished making a modpack and wanted to play with those before updating to start a new colony.

If you're not willing to do so, would anyone be willing to help me figure out how to include them in this version?
#18
Releases / Re: [A17] Remote Explosives (1.12.3)
November 23, 2017, 01:29:29 PM
Not a gamebreaking issue but I wanted to point out that after using a portable detonator my pawns will drop it and upon saving I get this error in the log.

I assume they drop the detonator because the ID or something attached to it changes because the amount of uses lowers, it's no hassle at all to force them to pick it back up again but I was wondering if I maybe accidentally have two instances of the apparel ID for the portable detonator being read?

QuoteSaving Thing with already-used ID Apparel_PortableDetonator533031
Verse.Log:Error(String)
Verse.Map:ExposeData()
Verse.Scribe_Deep:Look(Map&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.GameDataSaveLoader:<SaveGame>m__90E()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()