I just figured I'd throw my shortlist of immediate wonderings/concerns/suggestions since I'm definitely going to run this mod now.
Maybe split the trait into three: Thaumaturge(Master, Strong Master), Wizard(Adept, Skilled Practitioner) Prestigitator(Novice, Barely heard of it.)
Maybe split the trait into three: Thaumaturge(Master, Strong Master), Wizard(Adept, Skilled Practitioner) Prestigitator(Novice, Barely heard of it.)
- Have mana pools/successful casts/accuracy depends on the trait that you get on the pawn. Wizard would ideally work just like the current trait does, Thaumaturge could have more mana and some perk for casting, Prestigitator would see a lot of drawbacks to using magic very often perhaps.
- Maybe a way to grow reagents for producing jury-rigged mana phials (steep cost, 200x Jade, 60x Gold, 40x Plant_Matter) and optionally human flesh(meat, leather)
- Catalysts like staves, spellcaster's garb/gloves, hand-held orbs or jewelry that increases the potency or success chance of the spell.
- An altar furniture piece that would ideally fit in a laboratory or workshop for your wizards to passively, but at a very low rate, increase their experience in their field of magic and regain some mana by studying ancient scripts or another modded lore item.