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Messages - Jagginlaz0rz

Quote from: Tynan on May 12, 2014, 04:25:14 PM
I have to say, this is quite impressive.
Tynan y no u make turrets attack animalz furst!!!!!! :O

But, this begs a different question, how DID you make the turrets attack animals? Was it a difficult thing?
Quote from: Rex705 on May 24, 2014, 03:03:47 AM
Tynan is on vacation until the 28th. I'm sure once he gets back he will be loving this mod. Scary stuff ^

yeah just read it on his changelog, LOL.
Ideas / Re: Set turrets to defend against animals
May 24, 2014, 03:17:21 PM
I think to balance this idea out, we could manually tag creatures with a tag gun that the turrets can read so you can even specify which ones go down, it makes sense.
Wonder why Tynan hasnt commented on this glorious mod? I mean if you lose your colony and leave the game running in the background you end up with a horde of zombies in your city, its amazing how metagame this is. It's like this game has this and yet Project Zomboid cant even get it right and its been years....

I hope he hires you on

theres more than that on the map... used to be only one. But someone GOT BIT!!!


metagame, from one of my overrun colonies.... scary stuff!
OP has a point, although I'm sure modders don't like being told what to do. It's still a good idea in general especially if you update or hotfix daily or hourly, etc.
Ideas / Re: Your Cheapest Ideas
May 24, 2014, 01:19:18 AM
Cheap Ideas:

Allow us to order colonists to repair things when drafted

Allow us to order colonists to do anything we want drafted including crafting jobs

Why? because in the real world military get ordered to do all kinds of jobs all the way.
So it just dawned on me, the game already sends waves of things onto your maps even when you lose. So basically when everyone dies the game says the normal pop up where you lose, and when new people come to join the game will have another one that pops up saying "New people have discovered your colony, continue playing: yes / No"

And meta game we now have!

Very simple to add, opens doors to alot of other features. (Such as long standing weather events, and ever changing biomes conditions)

Eventually you could go so far as to simulate multiple tribes on one map.

(all of these ideas came to me while playing the Zombie Mod, I died to zombies, and then the game ended but after that a new colonist joined and it was very funny to see the game keep going on but no way to control the new colonist)

Also, it just came to me, you could even get a chance for random "A group of settlers have decided to migrate to the ruins of <The Colony>, lead them: Yes/no" which could be even more fun and easy. Simple.