Quote from: PiggyBacon on February 08, 2017, 09:42:23 PM
While the idea of multiplayer is awesome I just can't see it working in Rimworld.
I can picture co-op or "both people controlling the same pawns" type scenarios to be plausible to include in the game. You're adding networking to the programming (which is non-trivial! Sync is no joke by itself.) but the inputs and game mechanics/balance/tuning can otherwise be 100% identical. If someone is being a troll just don't play with them and restore previous save. I have no estimation of whether including this has enough demand to be viable.
PvP or even just "different sets of pawns on same world with different events checked etc" would be a different can of worms and an enormous step up in design issues, to the point it could easily cripple the tuning of the SP experience.