Alright, I want to preface this by saying that Rimworld is by far my favorite game, and I've got over 1000 hours playing it in steam. So, my suggestions come from the point of view of someone wanting to see an incredible game be even better.
To be honest, when I heard that the consensus was that Rimworld didn't need to model water I was shocked. Rimworld is a survival game, based on meeting needs. And the big three needs are food, water, and shelter.
I don't think rimworld needs z-levels , although I wouldn't mind a simplification (say, 3 levels total, to represent flat ground, elevated areas and ditches) , but adding water would add the potential to add a great deal of interesting content and decision making to the game, especially now that we have the ability to move on the world map. With the detailed biomes that Rimworld already has, it wouldn't be that hard either -- just calculate where the water table is (or if one even exists) on any given map (for wells), how to collect rainfall, and whether any lakes and rivers existed.
Currently thirst is , I suppose, abstracted away in the hunger stat. This would make sense if thirst behaved like hunger, but it doesn't -- one can go hungry for much longer than one can go thirsty and still survive, for example, and how thirsty one gets depends more on external factors like temperature and work load than hunger does. Currently people go nut pretty quick if they don't eat. With water added, it would make sense for pawns to be able to go longer between meals, but not between drinking. You would have biomes where water is easy to get and food is difficult, and vice versa.
Water also has interesting interactions with food production, animal behaviour, defense, and electrical generation (IE, if we had rivers water wheels would be a first tech solution for tribals getting electricity).
In short, I think adding water would add a lot to the gameplay, while making RimWorld more in sync with the genre it represents.
Ken
To be honest, when I heard that the consensus was that Rimworld didn't need to model water I was shocked. Rimworld is a survival game, based on meeting needs. And the big three needs are food, water, and shelter.
I don't think rimworld needs z-levels , although I wouldn't mind a simplification (say, 3 levels total, to represent flat ground, elevated areas and ditches) , but adding water would add the potential to add a great deal of interesting content and decision making to the game, especially now that we have the ability to move on the world map. With the detailed biomes that Rimworld already has, it wouldn't be that hard either -- just calculate where the water table is (or if one even exists) on any given map (for wells), how to collect rainfall, and whether any lakes and rivers existed.
Currently thirst is , I suppose, abstracted away in the hunger stat. This would make sense if thirst behaved like hunger, but it doesn't -- one can go hungry for much longer than one can go thirsty and still survive, for example, and how thirsty one gets depends more on external factors like temperature and work load than hunger does. Currently people go nut pretty quick if they don't eat. With water added, it would make sense for pawns to be able to go longer between meals, but not between drinking. You would have biomes where water is easy to get and food is difficult, and vice versa.
Water also has interesting interactions with food production, animal behaviour, defense, and electrical generation (IE, if we had rivers water wheels would be a first tech solution for tribals getting electricity).
In short, I think adding water would add a lot to the gameplay, while making RimWorld more in sync with the genre it represents.
Ken