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Messages - Dr_Zhivago

#16
Releases / Re: [1.0] The Doctor's World (August 10, 2019)
September 17, 2019, 08:51:15 PM
The Birds and the Bees - CF Patch has been updated:

Adds Archotech reproductive organs for "The Birds and the Bees" with prosthetics based on "Cyber Fauna".


DocWorld has been updated:

Date Format: DD/MM/YYYY
**v1.0.13 (17/09/2019):**

Added new "Husbandry" tab for all agriculture/livestock. Supported mods: Dubs Bad Hygiene, FishIndustry, [RF] Fertile Fields [1.0], SeedsPlease, VGP Garden Tools, Wall Sun Lamp
Vanilla standing lamps are combined into dropdown designator.
Vanilla butcher table and vent are 'stuffed'.
Vanilla lights are now more efficient, this replaces the need for "Chickens Effecient Light".
Updated "LWM Deep Storage" designation category patches.
Updated "Glass+Lights" patches. Glass is a common ingredient in lights. Supported mods: Additional Joy Objects (classic/lite), Industrial Age - Objects and Furniture, RIMkea, Vanilla Furniture Expanded, Vanilla Furniture Expanded - Spacer Module

IF "Dubs Bad Hygiene" is installed:
'Stuff' the SewageOutlet.

IF "Expanded Woodworking" AND "Survivalist's Additions" are installed:
Enables building with the wood types from "Expanded Woodworking".

IF "FishIndustry" is installed:
Rotatable AquacultureBasin, changed designation category, and new art assets applied (FishingPier, FishingPierSpawner, MenuIcon_FishingPierSpawner, MicroFungus).

IF "Floored" is installed:
Group floor types into dropdown designators and match textures if using "Simply More Bridges".

IF "Industrialisation" is installed:
Patch Vanilla paved tile flooring to use concrete.

IF "Large Animal Beds" is installed:
Added support for pet beds, they will stay in Large Animal Beds designation category.

IF "More Furniture [1.0]" is installed:
Groups the "More Furniture" carpet with the vanilla carpet.

IF "[1.0] RimCuisine 2 Core" is installed:
Change biome foraged foods.

IF "[1.0] RimCuisine 2 Core" AND "[RF] Realistic Planets [1.0]" are installed:
Change biome foraged foods, and include agriculture patch to RF biomes.

IF "Simple Concrete" AND "Simply More Bridges" are installed:
Replace the cost of concrete bridges with concrete.

IF "Simply More Bridges" AND "Industrialisation"/"Simple Concrete" AND "Roads of the Rim" are installed:
Replace/add texture and recipe for Concrete bridges.

IF "Vanilla Armour Expanded" AND "NightVision" are installed:
Remove NightVision goggles from NV, VAE has a pair(check the NV settings for allowing nightvision goggles).

IF "VGP Fabrics" AND "RimCuisine 2" are installed:
Replace flax plant harvest with raw flax.

IF "VGP Fabrics" AND "RimCuisine 2" AND "SeedsPlease" are installed:
Add rot to flax plant.

IF "VGP Garden Canning" is installed:
Moves items to "Culinary" designation category.

IF "VGP Garden Drinks" is installed:
Moves items to "Culinary" designation category.

IF "VGP Garden Gourmet" is installed:
'Stuffs' the VGP-GG worktables.
Moves items to "Culinary" designation category.

IF "VGP Soylent Production" is installed:
Moves items to "Culinary" designation category.

IF "VGP Garden Tools" is installed:
Moves items to "Husbandry" designation category and adds dropdown designators.

IF "Smoked meat" is installed:
Moves items to "Culinary" designation category.


Rolling Table has been updated:

Textures have been reworked and RimCuisine 2 compatibility included.
#17
DocWorld has been updated:

Date Format: DD/MM/YYYY

**v1.0.12 (21/08/2019):**

Now requires being loaded below "Gloomy Vanilla" if the mod is used. This is due to patching patches.
Changed all designation category def names to be unique and better support adapting mods into new categories.
Rewrote the "ClothBeds" modification so it is friendlier and nullified if using with other similar mods. Support for: Vanilla, Gloomy Furniture, RimJobWorld, RIMkea, Vanilla Furniture Expanded, Vanilla Furniture Expanded - Spacer Module.
Removes "Fences" designation category if not using any Fence mods.
Add dropdown designator for Vanilla standing lamps.
Updated AJO-Lite mod name in patches.
Updated "DubsBadHygiene_RFFertileFields" (irrigation sprinklers and composter now in "Farming" tab).
Updated "Glass+Lights_Lighting" (outdoor ground lamp in proper category and cieling lamps combined in one dropdown menu).
Updated "DubsSkyLights_Lighting" (updated lighting designation category name).
Updated "LWM Deep Storage" (patches better reflect storage categories and recent update, though this will likely need to be updated again very soon).

IF "Additional Joy Objects" lite/classic is/are installed:
Move painting easel to "joy" category.

IF "Centralized Climate Control" is installed:
Move all items to "Temperature" category.

IF "Complete Tech Solutions" is installed:
Move bed to "Beds" category.

IF "Dubs Bad Hygiene" is installed:
Put Ceiling fans into dropdown designator.

IF "Fast Regen" is installed:
Move beds to "Beds" category.

IF "Glitter Tech"/"Glitter Tech (No Surgery)" is installed:
Move beds and lights to respective categories.

IF "Gloomy Vanilla" is installed:
Move lights to "Lighting" and fences to "Fences" category.

IF "Glowstone" is installed:
Move lights into their respective category, and remove designation category from mod.

IF "RimJobWorld" is installed:
Move beds to "Beds" category.

IF "Sparkling Worlds" is installed:
Move bed to "Beds" category.

IF "Steam Light" is installed:
Move lights into their respective category.

IF "Vanilla Fences" is installed:
Moves fences to "Fences" tab.

IF "Vanilla Furniture Expanded - Spacer Module" is installed:
Remove VFE category and put all furniture into their respective categories.

IF "VGP Fabrics" AND "MendandRecycle" are installed:
Remove salvaging from Loom.

IF "VGP Fabrics" AND "SeedsPlease" are installed:
Clean up storage categories.

IF "RF Fertile Fields" AND "SeedsPlease" are installed:
Move seeds production bench to "farming" category.

IF "RimCuisine 2" and/or the sub-mods are installed:
Create new category called "Culinary" and move all cooking/brewing items into it. Remove RC2 designation category.

IF "RIMkea" is installed:
Put Shainbrait and Kageshain lights into dropdown designators.

IF "Wall Sun Lamp" is installed:
Move lights into their respective category, if "Fertile Fields" is installed the Sun Lamp goes into farming category.

IF "ZARS Production Spots" AND "RimCuisine 2" are installed:
Move production spots into drop down designator from ZARS, move brewing/butcher spots to "Culinary" category, and remove excess brewing spot from RC2.


Amnesia has been updated:

Added Mod Support for: RimCuisine 2
#18
Releases / Re: [1.0] SeedsPlease!
August 20, 2019, 11:34:28 PM
Quote from: Tocato on August 19, 2019, 07:19:37 AM
alright i will do that. Another question this time about the potato plant. I see the OP has some code I need to write somewhere, but im wondering where? Can you tell me which folder/file I need to add it to is?

Only if you're creating new seeds for a mod. Otherwise you do not need to do anything.

If you are, you just need to add them into the Defs. I'd also suggest an extraction recipe.
#19
DocWorld has been updated:


Date Format: DD/MM/YYYY

**v1.0.11 (08/08/2019):**

Now requires being loaded below "Extended Storage Extended" and/or "Industrialisation" if the mod/s are used. This is due to patching patches.
Updated patch for "Glass+Lights" to reflect mod updates.
Removed "Colony Leadership" patch for sound errors, fixed by mod author.
Removed "VGPGardenFabrics_ThrumboExtension", author of VGP used my patch.
Removed "VGPGardenFabrics_AnimalCollabProj", author of VGP used my patch.
Added new "Beds" tab for all beds. Supported Mods: RIMKea, LoTR, [sd] goodnight, Vanilla Furniture Expanded/Medical Module
Added new "Storage" tab for all shelving furniture. Supported mods: LWM's Deep Storage, RimWriter, Vanilla Furniture Expanded, Extended Storage, Extended Storage Extended

IF "Ceiling Lights" is installed:
Moves all lights to the Lighting tab.

IF "Combat Extended" AND "[SYR] Individuality" are installed:
Patch 'Expert Shooter' accuracy bonus to be in line with Combat Extended. -Thanks to XeoNovaDan

IF "Expanded Woodworking" AND "Simple Chains: Leather" are installed:
Tanning liquor made from logs.

IF "Floor Lights" is installed:
Moves all lights to the Lighting tab.

IF "LWM's Deep Storage" is installed:
Adds categories and items to storage furniture for change to Vanilla as well as "VGP Garden Fabrics".

IF "Medical Training" AND "Thanks For All The Fish" are installed:
Removes fish from training recipe on medical training table.

IF "Outdoor Lighting" is installed:
Moves all lights to the Lighting tab.

IF "RIMkea" is installed:
Nerf values for work to build/comfort/beauty on furniture items.

IF "Soft Warm Beds" is installed:
Move beds to Beds tab.

IF "Un-Colony" AND "Glass+Lights" are installed:
Remove and replace all UN-Colony glass.

IF "Un-Colony" AND "Industrialisation" are installed:
Remove and replace all Industrialisation concrete.

IF "Vanilla Furniture Expanded" is installed:
Remove VFE category and put all furniture into their respective tabs.
Add recipes to stone campfire from mods: "Fertile Fields", "RazzleDazzle!", "Simple Chains: Leather".

IF "Vanilla Furniture Expanded" AND "Additional Joy Objects/Classic" are installed:
Remove VFE dartboard and arcade.

IF "Vanilla Furniture Expanded" AND "Industrial Age - Objects and Furniture" are installed:
Remove Industrial Age radio.

IF "Vanilla Furniture Expanded" AND "Misc. Training"/"Combat Training" are installed:
Remove VFE punching bag.

IF "VGP Garden Fabrics" AND "MendAndRecycle" are installed:
Remove salvage recipe from loom, as it is on tailoring bench, which seems more appropriate.

IF "ZARS Production Spots" AND "Thanks For All The Fish" OR "RimCuisine" are installed:
Move production spots into drop down designator from ZARS.



Quote from: TREH on June 25, 2019, 04:21:16 PM
Essentially what would be ideal is if these duplicate materials were merged to simplify production chains and eliminate duplicates, a la Simple Coal. So you could make glass for Glass + Lights using the industrial machinery in UN-Colony, or concrete for UN-Colony using the cement mixer in Industrialization.
I made patches for UN-Colony regarding Glass+Lights/Industrialisation. Ancient Rim was a bit more than I am willing to chew at the moment. I'd need to spend more time playing around with Ancient Rim to have it mesh well.
#20
I enjoy what you've done so far. I'll let you know ideas or suggestions as I try out the mod more. Keep up the good work.
#21
Quote from: TREH on June 24, 2019, 08:48:49 PM
Right. I was under the impression this mod did patch some materials in that manner but looking at the change log it appears it is modifying other incompatibilities.

Idk if it was you on Steam, but I'm not opposed to altering mods in that manner, within reason. I just need some detailed info and links to the mods. Basically I need to know exactly the desired product, and the exact mods that create this behavior. Then I have to do testing and I can alter it to my desired standards, unless I find that it requires too much.
#23
The Birds and the Bees - CF Patch has been released:

Adds reproductive organs for "The Birds and the Bees" with prosthetics based on "Cyber Fauna".
#24
Quote from: Giraffe on May 29, 2019, 05:26:55 PM
Is there a quick solution to making animals from other mods into pack animals?
https://github.com/DrZhivago1/KK_AnimalOverhaul/blob/master/Patches/AnimalCollabProj.xml#L4
Lines 4-23 is the patch applied to allow ONE animal to become a pack animal. This basically tests to see if a mod is loaded, if it is, the animal is tested to see if it is a pack animal, and if it is not a pack animal, adds that value to it. The requirements in my linked example are: mod name from About.xml and defName of the animal you wish to change. You'd only have to make a few changes to that patch example for every animal, replacing the defName with the proper one instead of "ACPBlackRhinoceros". Of course you'd also need to replace the name of the mod that is searched for, however that only needs to be done once.

There is perhaps a better way of doing this called "PatchOperationConditional" that I could have opted to use instead. However I did not use it at the time for whatever reason. If you'd like to learn more about XPath and modding in general for RimWorld, the Wiki has some good info now.
https://www.rimworldwiki.com/wiki/Modding_Tutorials

Quote from: Giraffe on May 29, 2019, 05:26:55 PM
I initially thought this forum thread was for some Dr. Who themed mod or something so I never checked it out. Hope you continue to revive dead mods as some of my favorites have been lost to the past.
You know what they say about assuming ;). Glad you've found inspiration in it.
#25
Would you ever consider including on/off toggles for the animals? So one could turn off desired animals from spawning in-game.
#26
Quote from: lucasfoda1415 on April 25, 2019, 04:57:35 PM
bridges not funcionality on this mod :( i dont speak english very well bridges requires normal wood

Vanilla bridges are buildable and function just fine. They require lumber.
#27
Quote from: Ruisuki on April 23, 2019, 09:34:19 PM
ello mate do you happen to know of a mod that concentrates factions in specific regions of the planet to benefit from More Faction Interaction? Also does anyone recommend any faction mods? OP what do you run with it, only vanilla factions?
https://ludeon.com/forums/index.php?topic=45519.0
#28
Quote from: kaptain_kavern on April 06, 2019, 05:49:49 PM
The last time I played I'm pretty sure I managed to "tell" Colony Manager to count logs through the interface.
Quote from: Canute on April 07, 2019, 02:43:59 AM
Currently not.

kaptain_kavern is correct. You can change the settings if you click the "cog" icon next to the storage limits.

https://imgur.com/0Eu6H7q
#29
Quote from: Shigemi on February 23, 2019, 12:10:57 AM
Bones are made essentially useless for tribals if they are locked behind ten game years worth of research. And who else is going to be wanting to build with bones logistically?
Quote from: Cairbear on February 26, 2019, 05:55:51 PM
Exactly, the utility of bones being usable straight away was one of the most attracting things about that mod, and for that purpose to be invalidated by another mod is very frustrating. I'm currently not using the mod, and probably wont be unless this ends up being fixed. If there was an option in the mod settings or something it would be very much appreciated. Thanks.

One of the main reasons the patch was made to begin with, was due to bones being incapable of use in tribal weapon recipes. So now you can use bones in weapon recipes, and build out of bones (bone walls can be built directly, more intricate items will need refining). This is due to the change in how wood is used with Expanded Woodworking. Basically anything that requires wood logs to make, cannot use bones, without being patched. Without the patch you will be able to build your walls and other items out of bone again, but you will not be able to use them in recipes for tribal weapons (as they will require the category of "rawwoody").

If you hate the patch so much you can edit it out yourself.

ExpandedWoodworking/Patches/UniMisc.xml

Scroll to the bottom and delete:
  <!-- Rim of Madness - Bones -->
  <!--Items-->
  <Operation Class="PatchOperationSequence">
    <success>Always</success>
    <operations>
      <li Class="ExpandedWoodworking.PatchOperationModCompat">
        <modName>Rim of Madness - Bones</modName>
      </li>
      <li Class="PatchOperationReplace">
        <xpath>Defs/ThingDef[defName="BoneItem"]/stuffProps/categories</xpath>
        <value>
        <categories>
          <li>RawWoody</li>
        </categories>
        </value>
      </li>
      </operations>
</Operation>
#30
Quote from: Jebus on March 25, 2019, 06:08:08 PM
The mod was put on Steam because that's the most accessible place and because that's where I got most of my mods.

If you'd like, can you upload this "new" mod under the name of Nirvana? I've edited it in such a way that there should be no more unreasonable efforts to taking it down (considering there is no reasonable argument aside from legal nonsense).

[attachment deleted due to age]