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Topics - Hans Lemurson

#21
Help / Leather Recipe: Noob modder help
February 02, 2017, 05:16:06 AM
I want to create a mod for myself where I can consolidate the little scraps of rat, squirrel, and yorkie hide into a new material that can actually be used.  Patchwork leather?  Reconsolidated hide?  Defragmented skin?  I'll think of a name later.  The important thing is that I have no idea how to start.

--I need to create a new type of Leather, but I don't know what file that would go in, or even what template to copy.

--I need to create a new recipe (probably for the crafting spot), but again I don't know where to put the file or what info I need to specify.

Lastly, (and this is minor) I'd like to actually create recipes that would be able to consolidate the warmer furs separately from stuff like emu or iguana leather.  I don't want to have to specify each leather type individually though, and I'd like this to somehow play nice with other mods that might introduce new animals and skins.
#22
General Discussion / Shattered Femur: Treatment possible?
February 01, 2017, 03:25:55 AM
A lucky Pila tore into my doctors leg.  His injuries were fairly mild bleeding-wise, except that the femur was shattered and showed 0/25 HP.

Is the bone gone?  Fractured beyond repair?  Is it possible to fix or replace the femur without having to amputate the entire leg (which is fine otherwise)?

If the femur had been at 1/25 HP, would it have been a simple broken bone that would get patched up and make him walk with a limp until it healed?
#23
A question I have been pondering, but have not yet fully figured out the answer to, is whether it is possible to create a "Perpetual Energy Farm": A Sun Lamp powered by Fueled Generator whose wood comes from the trees being grown by said Lamp.

As we know, neither conservation of energy nor conservation of mass is an inherent property of game simulations (I'm looking at you, Dwarven Water Reactor), so there is no reason to reject this outright.  It simply comes down to the math.

-How much Power does a Sun Lamp need? (assuming it turns off during the plant rest period)
If paired with a battery, can a single Fueled Generator power a Sun Lamp all day and recharge at night?  Or does that waste too much fuel, and you should try to equalize your Lamps and Generators?
-How much wood does a Fueled Generator consume?
(20 per day, I believe)
-How long does it take for a Tree to grow?
(Wiki says Poplars are 15 days)
-How much wood per tree?
I think 40 when mature
-How dense can trees be planted around a Sun Lamp?
Looks like 25 on average, 30 max (using careful layout)

...
By my calculations, 5 Sun Lamps can be constantly powered by 8 Fueled Generators at a cost of 160 wood/day.  These lamps will provide growing area for ~125 trees.  If each tree gives 40 wood at maturity, then we are looking at a total harvest of 5,000 wood.  Dividing the yield by the daily wood consumption gives us 31.25 days/tree.  If we can Plant/Grow/Chop a tree in ~30 days, then the self-fueling tree farm starts to look like a viable possibility.

Am I missing any variables, information, or have I made any math errors here?