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#122
General Discussion / Re: Best use for Synthread?
December 18, 2017, 05:50:51 PMQuote from: Wanderer_joins on December 18, 2017, 12:43:19 PMAh, good. Glad that exploit's been closed.Quote from: Hans Lemurson on December 18, 2017, 07:23:19 AM
Maybe I can dry up a pond for sea-gravel, but that's far in the future.
If you dry up sea ice shallow water, you'll get ice
#123
Stories / Re: Commmunity Challenge: Europa (Sea Ice Extreme)
December 18, 2017, 08:17:42 AM
Not many caravans on the ice. Calling in a caravan requires a Comm Unit and most of your silver. Maybe you can get lucky with a Meteorite. I've had 3 so far in 3 years: Sandstone, Steel, and Silver.
As for my death, I decided to blatantly cheat and heal my pawn back into mobility to finish his fight.
As punishment, I allowed the Plasteel turret to be destroyed and gave Cross a number of injuries once he made it back inside (bullet to the femur, minor surgical failure) to see what would happen. He lay there bleeding for a day, but didn't regain mobility. I magicked his blood back in and after another day lying on the ground in his own filth slowly starving to death, his wounds finally stopped bleeding without treatment. His consciousness was still too low to move, thanks to the Sensory Mechanite's gift of pain, and after waiting for most of a third day with no sign that he would heal on his own without bandaging (during which he came down with a bad case of the Flu), I magicked enough of his wounds away that he was able to grab some food and tend himself.
He survived this ordeal and patched up the base, and now my game is back on track.
If you do enough self-flagellation, cheating is ok!
(And by self-flagellation, I mean torturing your pawns)
As for my death, I decided to blatantly cheat and heal my pawn back into mobility to finish his fight.
As punishment, I allowed the Plasteel turret to be destroyed and gave Cross a number of injuries once he made it back inside (bullet to the femur, minor surgical failure) to see what would happen. He lay there bleeding for a day, but didn't regain mobility. I magicked his blood back in and after another day lying on the ground in his own filth slowly starving to death, his wounds finally stopped bleeding without treatment. His consciousness was still too low to move, thanks to the Sensory Mechanite's gift of pain, and after waiting for most of a third day with no sign that he would heal on his own without bandaging (during which he came down with a bad case of the Flu), I magicked enough of his wounds away that he was able to grab some food and tend himself.
He survived this ordeal and patched up the base, and now my game is back on track.
If you do enough self-flagellation, cheating is ok!

(And by self-flagellation, I mean torturing your pawns)
#124
General Discussion / Re: Best use for Synthread?
December 18, 2017, 07:23:19 AM
Devilstrand requires the luxury of "soil" to grow. Maybe I can dry up a pond for sea-gravel, but that's far in the future. I also only have one person, since everybody else who tries to join believes that a single pair of pants is sufficient for survival at dry-ice temperatures.
I turned my Synthread into a Button-Down Shirt and two pairs of Pants. Maybe that will save a limb in the future.
I turned my Synthread into a Button-Down Shirt and two pairs of Pants. Maybe that will save a limb in the future.
#125
Stories / Re: Commmunity Challenge: Europa (Sea Ice Extreme)
December 18, 2017, 07:17:42 AM
Steel is vital. You need to make sure you have 170 or 160 steel saved up for either a Smelter or a Comm Unit + Trade Beacon. These are the only ways you can ever get more Steel. If you want to live life dangerously, you could build a Machining Table (150 Steel) and plan to get your Steel from Mechanoids, but they don't usually come until the second year.
If you don't have a plan for how to get more Steel, you will perish.
You might perish anyways, but lack of steel ensures it.
I wish you luck on your attempt, and remember: Never fight a battle without cover.
If you don't have a plan for how to get more Steel, you will perish.
You might perish anyways, but lack of steel ensures it.
I wish you luck on your attempt, and remember: Never fight a battle without cover.
#126
Stories / Re: Commmunity Challenge: Europa (Sea Ice Extreme)
December 18, 2017, 04:37:22 AM
Well, that's the end of that run. Cross took a shot to the leg while repairing a turret that was engaging 3 attackers. He had Sensory mechanites, and so this incapacitated him. He was outside, next to a broken turret which then exploded, shattering a rib and injuring his lung.
Chances of regaining the ability to walk before death by Hypothermia? Basically Zero.
Reloading from the nearest autosave (yes, I gave in) unfortunately put me back in the fight just a few minutes before the turret goes critical, and Cross is already down. Chances of survival? Basically zero.
The turret wouldn't have gotten so damaged if Cross had actually BUILT the sandbags after delivering the Steel...
Chances of regaining the ability to walk before death by Hypothermia? Basically Zero.
Reloading from the nearest autosave (yes, I gave in) unfortunately put me back in the fight just a few minutes before the turret goes critical, and Cross is already down. Chances of survival? Basically zero.
The turret wouldn't have gotten so damaged if Cross had actually BUILT the sandbags after delivering the Steel...
#127
General Discussion / Re: Best use for Synthread?
December 17, 2017, 11:16:16 PM
But survival and prevention of permanent injury is vitally important, and Synthread clothes can armor pawns where armor normally does not cover. It seems wasteful to sell it for an amount of cash that I couldn't buy armor with.
Maybe Button-down shirts and Pants is the way to go. Extra protection from bullets that won't interfere with the other essential garments of warmth.
Maybe Button-down shirts and Pants is the way to go. Extra protection from bullets that won't interfere with the other essential garments of warmth.
#128
Stories / Re: Commmunity Challenge: Europa (Sea Ice Extreme)
December 17, 2017, 11:13:05 PM
I had to restart once. I had deleted the old save file from the directory, and then pasted in the original. That worked for me.
I will confess to having pressed the "reset button" (force-quitting the program before the morning auto-save) three times when a foolish error, bad risk, or miscalculation caused my immediate demise:
If an error was due to lack of experience (how you kite Muffalo?) or a stupid oversight (weather is colder than last season), then I will consider it legitimate for a restart.
I'm not sure if I would have succumbed to the temptation of a "do-over" if I had had a limb shattered like you did, Vlad. I am trying to restrict it to things that are clear, obvious, and immediate mistakes/oversights on my part, rather than things just not going my way. But the further I progress, the more invested I am in not having to do everything over again.
I will confess to having pressed the "reset button" (force-quitting the program before the morning auto-save) three times when a foolish error, bad risk, or miscalculation caused my immediate demise:
- I walked to the edge of the map to retrieve some loot before realizing I was at 25% hypothermia. The return trek is always slower than the journey out, and so Cross collapsed within site of base. Um...that "Never Happened".
- I pushed my luck hunting a Muffalo Migration for extra meat, and faced a 20-strong Manhunter pack. A wooden door was insufficient to protect me from their wrath. I tried to flee into the snow, but a Muffalo got to me and I could not disengage.
I planned for my "Punishment" here for restarting would be that I would not hunt any Muffalo, preventing me from benefiting from my foreknowledge.
However, the autosave put me back inside my base with Murderous Muffalo banging on my door. Uh-oh, I was going to have to figure a way out of this mess! I dropped my armor, and ran out into the Snow immediately before my second door was blocked.
I kited the Muffalo around, shooting the front-runner every time I got enough distance to risk a volley, and eventually, all the Muffalo had either collapsed of wounds or blood loss,
or given up their Manhunter ways and continued the migration. - That plan failed the first time. I did NOT in fact have time for two volleys.
If an error was due to lack of experience (how you kite Muffalo?) or a stupid oversight (weather is colder than last season), then I will consider it legitimate for a restart.
I'm not sure if I would have succumbed to the temptation of a "do-over" if I had had a limb shattered like you did, Vlad. I am trying to restrict it to things that are clear, obvious, and immediate mistakes/oversights on my part, rather than things just not going my way. But the further I progress, the more invested I am in not having to do everything over again.
#129
General Discussion / Best use for Synthread?
December 17, 2017, 05:20:47 PM
I just got a cargo drop full of Synthread, and I want to make some clothing out of it, but I'm not sure what. I'm doing the Sea-Ice challenge, so my resources are somewhat limited.
Should I make it into hats for a crude but warm helmet?
Should I make a Duster for maximum coverage of the body?
Should I make it into shirts and pants?
Should I just sell it for cash?
Should I make it into hats for a crude but warm helmet?
Should I make a Duster for maximum coverage of the body?
Should I make it into shirts and pants?
Should I just sell it for cash?
#130
Stories / Re: Commmunity Challenge: Europa (Sea Ice Extreme)
December 17, 2017, 04:58:39 AM
I'm smelting, I collected a bunch of raider weapons. I kept the best of each category for some tactical variety, but the rest becomes sweet sweet Steel.
A Siege came in and froze to death while setting up. I got an extra 400 steel from them, quite the windfall. I built a roof over their siege-goodies using the steel on-site, since there was no way I'd be able to haul all of that before the medicine, components, weapons etc. degraded.
I also figured out a hauling trick: If you leave your weapon behind at your base, then you can equip one of the raider's weapons and still be able to haul another item. Double your hauling!
My wind-farm is walled in now, and all outward facing walls are steel. I even had enough steel left over for a turret. I could have built a Plasteel turret, but I misread the costs and thought I needed 175 Plasteel. Nope, just 75.
The turret got deployed against a Poison Ship. Cross hid behind a wall pelting the ship with grenades while the turret engaged the Centipede.
Unfortunately armed with an Inferno Cannon.
Fortunately it deployed behind the ship and kept hitting that instead of my hiding spot.
Unfortunately the ship didn't last forever, and my turret got blasted with fire.
Fortunately the turret wasn't too flammable, and its battery was out of range.
Unfortunately Cross was flammable and in range. (Cover is less effective when the enemy misses and hits behind you with an AoE weapon)
Fortunately, we were fighting next to one of the arctic ponds, so Cross was able to extinguish himself.
Unfortunately, his Wool Parka took a beating from being on fire.
Fortunately, the turret was able to draw enough Aggro that he only caught fire once more (that centipede was NOT going down any time soon without grenades) before the Centipede went down.
Unfortunately, it started snowing and the (foolishly) unroofed battery caught fire and exploded.
Fortunately, the battery was only damaged, not destroyed.
Cross tended his burns, cleaned up the mess, and was just in time for an Exotic Goods trader to come into Comms range, and I was able to sell 8 Scyther Arms and 2 Thrumbo Horns in exchange for lots of cash. I bought a bionic arm "just in case", though I regretted its cost later, thinking how much steel or stone that could have been.
I also bought an Alpaca. I will now produce my own wool, and will no longer be dependent on the whims of fate. Also I have a pet. Should have bought 2 Alpacas for breeding, but the trader left range before I realized I did have enough food for a herd. 14 Muffalo -> Simple Meals -> Alpaca Food
A Siege came in and froze to death while setting up. I got an extra 400 steel from them, quite the windfall. I built a roof over their siege-goodies using the steel on-site, since there was no way I'd be able to haul all of that before the medicine, components, weapons etc. degraded.
I also figured out a hauling trick: If you leave your weapon behind at your base, then you can equip one of the raider's weapons and still be able to haul another item. Double your hauling!
My wind-farm is walled in now, and all outward facing walls are steel. I even had enough steel left over for a turret. I could have built a Plasteel turret, but I misread the costs and thought I needed 175 Plasteel. Nope, just 75.
The turret got deployed against a Poison Ship. Cross hid behind a wall pelting the ship with grenades while the turret engaged the Centipede.
Unfortunately armed with an Inferno Cannon.
Fortunately it deployed behind the ship and kept hitting that instead of my hiding spot.
Unfortunately the ship didn't last forever, and my turret got blasted with fire.
Fortunately the turret wasn't too flammable, and its battery was out of range.
Unfortunately Cross was flammable and in range. (Cover is less effective when the enemy misses and hits behind you with an AoE weapon)
Fortunately, we were fighting next to one of the arctic ponds, so Cross was able to extinguish himself.
Unfortunately, his Wool Parka took a beating from being on fire.
Fortunately, the turret was able to draw enough Aggro that he only caught fire once more (that centipede was NOT going down any time soon without grenades) before the Centipede went down.
Unfortunately, it started snowing and the (foolishly) unroofed battery caught fire and exploded.
Fortunately, the battery was only damaged, not destroyed.
Cross tended his burns, cleaned up the mess, and was just in time for an Exotic Goods trader to come into Comms range, and I was able to sell 8 Scyther Arms and 2 Thrumbo Horns in exchange for lots of cash. I bought a bionic arm "just in case", though I regretted its cost later, thinking how much steel or stone that could have been.
I also bought an Alpaca. I will now produce my own wool, and will no longer be dependent on the whims of fate. Also I have a pet. Should have bought 2 Alpacas for breeding, but the trader left range before I realized I did have enough food for a herd. 14 Muffalo -> Simple Meals -> Alpaca Food
#131
General Discussion / Re: Tattered Apparel
December 17, 2017, 04:08:55 AM
Acceptable thread necromancy, since you searched for the answer you needed and thanked the provider.
#132
General Discussion / Re: The Wonder of 5% Worlds
December 16, 2017, 02:31:01 AM
But how could you possibly divide a world with an icosahedral tiling pattern into 20 different equally-sized regions?
#133
General Discussion / Re: Rimworld: Another Excellent Game with the Ultimate Flaw.
December 15, 2017, 05:42:52 AM
Movement optimization I still think can give an interesting game, given how many things have to be juggled.
Your critique though is that there is only one meaningful dimension of optimization in the game. What other avenues of focus would you like to see rewarded in a game?
Your critique though is that there is only one meaningful dimension of optimization in the game. What other avenues of focus would you like to see rewarded in a game?
#134
Stories / Re: Commmunity Challenge: Europa (Sea Ice Extreme)
December 15, 2017, 02:27:37 AM
If you can get your hands on a bionic arm, then all you need is a new colonist.
New Colonist Season doesn't begin until summer though. I tried to rush over to a crash-lander with a stack of wood to build a survival shack and campfire, but by the time I arrived, all I could do for him was strip the clothes off his body before they got dead-people stank all over them. But what can you do at -110C? I'm sure at a balmy -60C I could have saved him.
You know life is harsh when Dry Ice (-80C) seems warm.
I forgot to save up Steel for a turret of my own though, so I'm a bit worried now. How long can I continue to get lucky? So far I have been able to take down 6 Scythers with no injuries to Cross, but I my first partner colonist, Feeb, took a shot to the head and was saved only by her Synthread tuque (4/30 HP). She later died when a ZZzt set her on fire and I didn't have time to treat her wounds before another mechanoid raid arrived.
That raid destroyed both my batteries and a windmill, leaving me powerless. Feeb was summoned from her bed to engage the Scythers as she could while Cross was pinned behind a pillar under heavy fire. She distracted a Scyther before it could destroy my Nutrient Paste Dispenser and open a hole into my base. She lost an arm and a leg in that fight, and I was going to euthanize her, but the loss of power did that for me. I only had set of clothing that could withstand the cold, and Cross was wearing it so she died on the floor of the frozen greenhouse.
Eh, she wasn't that great anyways. Depressive Neurotics, amirite?
New Colonist Season doesn't begin until summer though. I tried to rush over to a crash-lander with a stack of wood to build a survival shack and campfire, but by the time I arrived, all I could do for him was strip the clothes off his body before they got dead-people stank all over them. But what can you do at -110C? I'm sure at a balmy -60C I could have saved him.
You know life is harsh when Dry Ice (-80C) seems warm.
I forgot to save up Steel for a turret of my own though, so I'm a bit worried now. How long can I continue to get lucky? So far I have been able to take down 6 Scythers with no injuries to Cross, but I my first partner colonist, Feeb, took a shot to the head and was saved only by her Synthread tuque (4/30 HP). She later died when a ZZzt set her on fire and I didn't have time to treat her wounds before another mechanoid raid arrived.
That raid destroyed both my batteries and a windmill, leaving me powerless. Feeb was summoned from her bed to engage the Scythers as she could while Cross was pinned behind a pillar under heavy fire. She distracted a Scyther before it could destroy my Nutrient Paste Dispenser and open a hole into my base. She lost an arm and a leg in that fight, and I was going to euthanize her, but the loss of power did that for me. I only had set of clothing that could withstand the cold, and Cross was wearing it so she died on the floor of the frozen greenhouse.
Eh, she wasn't that great anyways. Depressive Neurotics, amirite?
#135
Stories / Re: Commmunity Challenge: Europa (Sea Ice Extreme)
December 15, 2017, 12:34:44 AM
What happened to your guy's femur? Scyther shot to the leg?