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Messages - Hans Lemurson

#31
Quote from: rizurper on August 11, 2018, 05:24:22 PMButcher them only when you need meat, because in term of store space efficiency big animals are best to store in form of corpse rather than their meat counterparts. The maximum stack of meat per tile is 75, and big animal's meat value more than 75. This will save your freezer space. In other word, you will want to always butcher small animal with meat value less than 75 for obvious reason.
Also Animal Corpses in your freezer have a smaller impact on your Colony Wealth than the meat and leather they produce.  A Freezer full of muffalos will attract less unwanted attention than a freezer full of beef and hides.
#32
The youtuber Killian Experience made a video recently about the saddest story he's ever had in Rimworld.  I had to share it with you so that you all might know his pain.

https://www.youtube.com/watch?v=Fp7c-aW8wgU
#33
General Discussion / Re: Pigs vs. Chickens vs. Cows
February 26, 2018, 07:38:34 PM
Me, I just want to see the fight described in the thread title.
#34
Some mod features have been integrated in the past.
The thing to remember is that the base version of the game has to work for everybody, and not everybody wants the same sorts of things in the game.  This conservative approach will necessarily make the game a little more bland than you might like.

However, a lot of effort was put into making the game extremely mod-friendly for exactly this reason.  Take that as a hint about how the game is intended to be played. ;)
#35
General Discussion / Re: Can you stop nock down?
February 17, 2018, 08:56:43 PM
Amputate!
#36
Quote from: Ukas on February 15, 2018, 07:46:13 AM
Some people just want to see the world burn. I'm okay with having one pyromaniac in my colony, although I've noticed number of them doesn't have a major effect on how often the event takes place. In other words they take turns, so likely you wil have one or two fire-starting sprees during one year whether you have one or five pyromaniacs in your colony.
So an all-pyromaniac colony might actually be possible?  (Assuming you can take care of the lack of firefighting ability)
#37
Arrest the pyro and put them in a double-thick stone cell with filled with lush carpets and plenty of wooden furniture, and remove it from your "Home Area".

Irony should happen eventually.
#38
Quote from: Call me Arty on February 15, 2018, 01:46:36 AMRelationships can start over jokes and end over politics,
Politics? What kind of politics could there  possibly be in RimWorld?

"I wonder if sometimes the being that reads our secret thoughts and constantly tramples on our free will to command our bodies like puppets... that it might not always have our best interests at heart."
"Die heretic!"
#39
General Discussion / Re: Domestic Meat Industry
February 14, 2018, 07:50:19 PM
Chickens are great for meat.  Their reproduction rate via eggs is quite high.
#40
I always just assumed that your people have been cursed by the gods, and this taints bleeds out into the land around you, rendering it desolate while you sin against nature growing plants behind artificial walls with artificial suns.  It is no wonder the people of the world wish to see you destroyed, and are willing to risk everything to see your blight removed from their refuge.
#41
General Discussion / Re: [B18] Coldest or Hottest Seeds!
February 12, 2018, 07:31:08 AM
Quote from: Saint Lucifer on February 11, 2018, 07:08:08 PM
Since we are talking of extreme temperatures, anyone have a hint on how you can make a tribal start work on a extreme hot map? At constant 80°c you can't grow anything at all and since you don't have coolers and sun lamps, you cannot make a greenhouse. So i'm kinda at a loss of how i can make it work or if it is even possible at all.
The standard strategy for "tribal greenhouses" is to partially unroof a room.  This lets in sun and so long as more than 3/4 of the roof is intact it still counts as "indoors" and so can be temperature controlled.

The holes in the roof drastically reduce the insulation factor, but if you build enough coolers, you can get it down to plant-growing temperatures.  I've done this for a 60C jungle, but 80C is a lot to overcome and the passive coolers really start to burn through your wood supply.

It works with freezing environments too, and campfires are easier to manage.
#42
General Discussion / Re: [B18] Coldest or Hottest Seeds!
February 11, 2018, 05:52:41 AM
Wow, absolute zero is possible even on Sea Ice!  What did you do about mechanoids?
#43
Yeah, good job.  That was a really nice base you managed to build there.
#44
General Discussion / Re: Stacksize
February 01, 2018, 06:38:35 PM
Quote from: Canute on February 01, 2018, 05:18:22 AM
Quote from: Dashthechinchilla on January 31, 2018, 11:34:01 AM
Quote from: Jan2607 on January 31, 2018, 06:26:18 AM
Quote from: Injured Muffalo on January 31, 2018, 04:33:31 AM
I'm going to venture because 75 is what a healthy colonist can carry.

Then why is 75 what a colonist can carry?
weight and carrying capacity. A healthy colonist can carry about 75 of most items of average weight.
Do you ever tryed to carry 75 single can's of coke ? They just weight 25 kg, but i don't think you manage it to carry them all without help of some tools ! :-)
75? Sure.
76? No way.  That last one just keeps falling off all by itself.
#45
General Discussion / Re: Stacksize
January 31, 2018, 09:16:56 PM
Yes, 75 seems like an odd and arbitrary number.  My guess is that it was in fact chosen arbitrarily.  Maybe 50 was too small and 100 was too big, so Tynan decided to use the average.

A healthy pawn can carry 75 units of wood just as easily as 75 units of cotton, so it's clearly not about weight.

It's also not an inherent stack size limit, since Hay, Wool, and Kibble can be stored in much larger piles, but are only carried 75 units at a time.

it's not even clear how you would decide what the "right" size for a stack should be in the first place.  I mean, what does "one unit" of steel even represent?  Sure it has a weight, but the things it can be used for by no means correspond to said weight.