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Messages - Hans Lemurson

#466
So...it seems that you want to down a Thrumbo with a large number of low-damage injuries in order to maximize the number of treatments you can give.
#467
General Discussion / Re: Thermodynamics 101
February 16, 2017, 04:32:10 PM
I made a test world to try out a bunch of different configurations for rooms and walls to see how insulation works.  Heat Conduction occurs only in straight lines.  It will not move diagonally, and it will not turn corners.


The right-hand building provides the best example of this.  The two heaters were able to thaw the snow in their rooms (95c) and the rooms adjacent to them (20c), but the central one-tile room remains frozen, equilibrated with the outside temperature of -7 degrees.

Other observations:

  • The corners of walls can be left entirely empty with no effect on the internal room temperature.
  • Double-walls have roughly twice the insulation as single-walls. (Can achieve the same temperature difference with half the heat)
  • Insulation maxes out at wall-thickness of 2.  Anything beyond that has no detectable effect.
  • A room with double-walls will lose heat to the environment, but seems to provide no detectable heat to neighboring rooms.  Surround a double-thick room with an outer wall (roofed over, of course), and the space between them will be scarcely different than the outside temperature.
#468
General Discussion / Re: Battle with a Centipede
February 16, 2017, 12:47:14 PM
Quote from: SpaceDorf on February 16, 2017, 06:52:27 AM
Quote from: Perq on February 16, 2017, 03:40:19 AM
Quote from: Hans Lemurson on February 15, 2017, 07:48:19 PM
The Centipedes always reminded me of the protoss Reavers from StarCraft.

Someone's workers are gonna disappear soon! :D

Good thing the mechanoids don't have seeking ordonance and shuttle crafts
Give them a triple rocket launcher and have them drop-pod through your roof!
#469
Exploiting the targeting AI of mechanoids sounds totally legit in my mind, because it's exactly how humans would try to fight robots.  Fair/Unfair?  It fits with my head-fiction, though!
#470
General Discussion / Re: Thermodynamics 101
February 16, 2017, 03:35:07 AM
Quote from: Bozobub on February 16, 2017, 02:18:00 AM
Tl;dr?  I don't blame you :) .  The short of it is, while the space heaters in Rimworld aren't even remotely realistic, the sunlamps are at least plausible.
Plausible for 20 tiles, maybe, but not 100.
#471
General Discussion / Re: Thermodynamics 101
February 16, 2017, 12:12:08 AM
Quote from: Perq on February 14, 2017, 07:19:22 AM...
But, well, you REALLY want me to bring you these calculations, don't you?
NUMBERS FIIIIIIGHT!!!!!  ;D ;D ;D

On a different subject though, I have found that Heat seems to only be conducted in straight lines.  A room that touches another room corner-to-corner will receive no heat from it.
#472
Mechanoids don't make use of fortifications, so I have built a few small walls outside of my main pillbox so that I can have cover while I run EMP grenadiers towards them.

I have also found Frag Grenades very useful in dispatching stunned Centipedes.  Scythers I so far have managed to just out-shoot from cover using multiple riflemen.  The Centipedes were too well armored for that to stop them before the inferno-cannons opened fire and sent me scurrying.

Inferno Cannons fire slow enough that an EMP grenadier can just run up to the Centipede and stun-lock it for a while.  Trying to kill it with bullets took forever though and it recovered and sent my gunner to the burn-ward.

The next Mechanoid attack, I used mass fire against the scythers.  Was low on rifles due to an uncontrolled blaze that spread through my armory, so I substituted in some Great Bows, and they served well.  When the gatling-centipede arrived, I sent a shielded colonist up front into a sandbag box to draw its fire, then I flanked it with two grenadiers (EMP/Frag), stunned it from behind a small wall, then grenaded it to death.
#473
General Discussion / Re: Farmer John's Chicken Ranch
February 15, 2017, 10:43:36 PM
I wonder how many more chickens you can support on the same amount of hay if you convert it into Kibble using excess eggs and meat...

According to the wiki, chickens produce a LOT of eggs!
#474
General Discussion / Re: Farmer John's Chicken Ranch
February 15, 2017, 09:48:26 PM
But how much food-and-a-half do you give to a chicken-and-a-half over a day-in-a-half?
#475
Quote from: b0rsuk on February 15, 2017, 06:03:22 PMNot necessarily. She might survive until next alpha, and who knows what that brings ? Maybe savegames will be compatible.
Impossible!  Everybody knows that the crossing between realities is fatal.
#476
General Discussion / Re: Eclipse length and realism
February 15, 2017, 07:54:06 PM
A good analysis.  Eclipses always bothered me a bit as being "random" events when they occur in reality in easy to predict cycles.

I agree that "Bad Weather" of some sort or "Mysterious Dark Cloud" would be a better way to describe an event that occurs at random and plunges the land into darkness for unknown amounts of time.  Not very eclipse-like.
#477
General Discussion / Re: Battle with a Centipede
February 15, 2017, 07:48:19 PM
The Centipedes always reminded me of the protoss Reavers from StarCraft.
#478
General Discussion / Re: Sea Ice Community Challenge
February 15, 2017, 06:24:22 PM
In my game I got pretty lucky with my second colonist.  An escaped super-soldier with a passion in Shooting, Melee, Medicine, Construction, and Research.

To balance out this fortune, he was a go-juice addict and halfway through his withdrawal he went on a binge and found some go-juice off the corpse of a pirate.  Then he got his right arm shot off by a Scyther that crashed through my roof, which also shot out Engie's right eye.
#479
General Discussion / Re: Lower adulthood age?
February 12, 2017, 01:58:30 PM
Quote from: Tynan on February 12, 2017, 01:28:52 PMIt has nothing to do with the "age of adulthood", it has to do with the "age when you've been an adult long enough to have a story about it".
Makes sense!

You've put some thought into these things, I can tell...
#480
General Discussion / Re: Post a cool tip you know about!
February 12, 2017, 01:57:00 PM
I just learned from one of the in-game tips that ranged pawns will always be able to shoot past the guy directly in front of them without friendly fire.  Now I understand how a melee/shield pawn can protect your gunners.

I also realized that this is perfect for the "Firing Range".  Have your shooting trainee stand one tile away from a wall, and start shooting at it.  When your construction pawns run over to start repairing the damage, there's no danger of friendly fire!