Back to OP - for b18 I've also noticed that MV of some materials as well as mat cost for apparel have changed as well as the MV formula. Someone did a pretty detailed Reddit post with spreadsheets on the post profitable stuff. Some of which depends on if you have high level crafter, builder or social. B18 changes some of that but it's still a good start to check out. (I can't find the link atm but will post when i get home later today)
For b18 I updated some of those calcs -parkas are now one of the lowest money per resource apparels. Ifnyou still want to make clothibg, Bowler hat is the highest on a per material basis. Making flake still makes decent amount but if you have a lvl14+ crafter you will make more money with bowler hat on a per growing plot per day basis (cotton vs psychoid). Of course the difference here is that only bulk trader buys clothing but almost every trader buys flake.
If you have a high social. You can make a ton of money buying neutromine and making Wake up. With lvl 20 social you make around 2x what you pay. (Even with the 50% and 150% selling/buying factor). With this you break even somewhere around lvl 8 social? I have a ill 10 social and have about a 15% profit margin.
For b18 I updated some of those calcs -parkas are now one of the lowest money per resource apparels. Ifnyou still want to make clothibg, Bowler hat is the highest on a per material basis. Making flake still makes decent amount but if you have a lvl14+ crafter you will make more money with bowler hat on a per growing plot per day basis (cotton vs psychoid). Of course the difference here is that only bulk trader buys clothing but almost every trader buys flake.
If you have a high social. You can make a ton of money buying neutromine and making Wake up. With lvl 20 social you make around 2x what you pay. (Even with the 50% and 150% selling/buying factor). With this you break even somewhere around lvl 8 social? I have a ill 10 social and have about a 15% profit margin.
