Returning briefly to the original topic...
What limits the available firearms tech in this game isn't so much science but logistics. You're playing from the point of view of a tiny, isolated settlement that's totally dependent on what they can find locally or buy off the odd caravan. What do you think is easier to get hold of, glitterworld-Clarketech batteries to power a charge rifle, or a few hundredweight of sulphur to make gunpowder with? Or even fulminate of mercury for primers, come to that.
Same goes for the weapon itself; any half-decent metalwork shop can turn out some rough-and-ready but perfectly functional Kalashnikovs or Sten guns, but fancy glittertech kit requires the kind of tolerances you can only get with computer-guided tooling and probably a laser cutter.
What limits the available firearms tech in this game isn't so much science but logistics. You're playing from the point of view of a tiny, isolated settlement that's totally dependent on what they can find locally or buy off the odd caravan. What do you think is easier to get hold of, glitterworld-Clarketech batteries to power a charge rifle, or a few hundredweight of sulphur to make gunpowder with? Or even fulminate of mercury for primers, come to that.
Same goes for the weapon itself; any half-decent metalwork shop can turn out some rough-and-ready but perfectly functional Kalashnikovs or Sten guns, but fancy glittertech kit requires the kind of tolerances you can only get with computer-guided tooling and probably a laser cutter.