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Messages - GideonHidolka

#16
Quote from: RawCode on March 28, 2017, 08:41:21 PM
welcome to real life, nobody owe you anything!

if modder decided to remove his mod from workshop, well, you have absolutely no rights to stop him.

To me its more a matter that steam itself shouldn't rip it from your game if you had it previously. But I supposes that's a separate complaint entirely.
#17
It would take me forever to dig through the forums to find and download the mods I want, then I have to keep tabs on every single thread for every mod to see if the modder updated them and redownload them.

If you have the time to do that, that's great, its what I would do if I could. But I don't have that kind of time so I use steam workshop instead.
#18
Mods / Re: DinoRim: Add Dinosaurs!
February 18, 2017, 02:17:20 PM
I love you.

Serious dino fanatic here and i'm pretty sure adding dinosaurs to any game makes it better by default. I would be so happy with dinosaurs in rimworld.
#19
For whatever reason I no longer have the error with your newest version.

EDIT: However i'm not getting any wood from cutting trees, only seeds
#20
On mine it seems to have solved some of it but its having issues with smokeleaf seeds and psychoid seeds. It twos errors that continuously repeat. I'm using the order suggested in your image. here is the error log below.

http://imgur.com/a/Fb9ma
#21
Don't feel bad its your time that's gone in to it. I'm just a bum that gets to play with the fruits of the talented folks labors

If i figure something out ill let you know though

#22
Oh ambivalence has the same issue so perhaps its not a conflict on my end.

Wish I was more help. I am terribly bad with modding  :-[
#23
Yep loads fine without it. Its not just smoke leaf its a bunch of items but I can peg it down that your patch is fine, its just conflicting with another of my mods somewhere. I just have to figure out which one.

On an unrelated note I don't use combat realism. I've had that trader kinds error forever and never figured out what caused it. Its never seemed to mess anything up though.
#24
With the load order you suggest i'm getting this.

https://gist.github.com/5942818f823cbe4ceb2342e69f89f94f

http://imgur.com/a/IT28k

Granted it could be a conflict with another mod, but it was not there prior to installing your balance patch and I can not for the life of me figure out the issue.

EDIT: Ignore that log, I assumed it was only going to copy the errors I wanted not the whole log. Ill screenshot it or something.

EDIT EDIT: Posted image link.

In anycase thanks fro making the patch, hopefully I can get this sorted.
#25
Oh that's awesome that you patched it thanks.

I have so many mods it took me a bit to find where the other medicines came from. Perodyne was from additional joy objects and health vials from half rim 2

In anycase I don't have to do anything on my end now, while I was not expecting a patch you have my thanks  :)
#26
So I noticed that awhile back operations required perodyne instead of glitter world medicine and now they require health vials instead.

I believe both of those are from other mods I have installed. Would I be correct to assume that its taking the highest valued medicine from all available mods I have installed for operations?

No big deal, just want to confirm. Ill have to see which mod added health vials and how to acquire them in game.

Great mod by the way, thanks for creating it.