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Messages - ZestyLemons

General Discussion / Re: Wiki suggestion
November 29, 2017, 04:14:11 AM
Replied in PM, but replying here to pass on the information:

Wiki questions usually go on their relevant discussion page or my talk page ( )
I'll ask Tynan about getting some SSL on the wiki.
General Discussion / Re: Mortars: any good?
July 09, 2017, 07:33:18 PM
Mortars, right now, don't feel terribly useful. It's a large investment of colony money or colony materials for a weapon that's only really useful against large bases. Given that, I haven't found enemy camps big or well fortified enough that a mortar attack was really justified. Also, incendiaries while potentially devastating have a pretty large chance to drift off course into a loot room.

Overall, I feel that colonists are better equip with sniper rifles. Not to say that sniper rifles are overpowered, but they're just cheaper and more practical and flexible in most situations when compared to a static, expensive-to-shoot artillery piece.

I'm not sure how to go about balancing that. IRL mortars were best used with huge stockpiles of ammo, but given the direction with farming, it seems RimWorld tends away from making it easy to have large stockpiles of valuable material (like mortar shells). This contrasts against the suppression/area destruction purpose of the mortar. An increase in damage, accuracy, area of effect, or other simple stuff like that doesn't feel like the right fix here.
General Discussion / Re: politics
January 02, 2017, 11:40:43 AM
I can't wait until my noble colonists elect themselves mayor/hammerer and ban the sale of wood sculptures, then beat my best social colonist for selling them  :P
Quote from: Jarwy on December 26, 2016, 12:10:44 PM
Quote from: Proxava on December 26, 2016, 08:47:00 AM
If you rescue them they'll join your colony with a high probability.

I tested it out at dev mode with 6 refugee pod crashes and 4 joined my colony after I processed a medical treatment on them.

Quote from: milon on December 26, 2016, 10:38:39 AM
Rescue = treat & release
Capture = arrest (with possibility of recruitment)

There are no other options.

So which one is it? I have personally never had anyone join my colony after rescue, but I'm notoriously unlucky.

Rescue has a chance of them joining your colony as of Alpha 16.

The chance increases the more hostile the environment is. If there's no way they'll survive by themselves (e.g. very cold or very hot weather, toxic fallout), they'll almost always join. I've personally had 3 people join this way.
No. This is an idea that only enforces stereotypes.

Skill influences your ability to fight, not your body type or your gender. A black belt or other similarly trained person will whoop an untrained person regardless of age or stature.
Quote from: Bozobub on December 21, 2016, 07:56:26 PM
Let the war crimes commence :o!

Think of it as green energy and recycling :)
General Discussion / Re: Wiki needs updating!
December 20, 2016, 11:53:37 PM
Added the stuff needed for the Define template mass. I figure it'll be a good idea to phase out the old Infobox main template at some point in favor of the Infobox/Thing template.
General Discussion / Re: Wiki needs updating!
December 20, 2016, 07:00:54 AM
Quote from: Thundercraft on December 19, 2016, 05:18:58 PM
Quote from: Jimyoda on December 19, 2016, 02:20:37 PM
Added Caravan...
Quote from: Jimyoda on December 19, 2016, 02:20:37 PM
Your feedback is welcome.

It's looking very nice. And it is appreciated.

However, is it wise to update the wiki to A16 - or detail features only available in A16 - even before it has been released? That could be confusing to brand new players and certain players who are still using A15, esp. if they have avoided all the hype about A16.

At the least, I think there should be an indication of version number (or a mention that this is a feature only available in an upcoming release) somewhere on the page, to let players know.

I'm reminded of the Dwarf Fortress Wiki, where I sometimes contributed. It not only gives a clear indication of version, but it allows readers to switch the wiki to show version-specific information.

The wiki is woefully outdated in many places, so it's probably better to get started on Alpha 16 stuff rather now than later.

Maybe a template could work here too, one that dynamically warns users an article is out of date rather than editing every article.
General Discussion / Re: "Disposable" combat colonists.
December 18, 2016, 11:41:02 PM
I'm not sure I can completely agree. Combat robots would be an awesome addition, but I don't think it would be a good idea for it to completely replace your colonists going into combat.

Maneuvering, defensive structures, and combat gear is essential to reducing injury and chance of death for colonists. Even when those tactics fail, it makes for a great story when your colonist is badly hit and is barely alive because of armor/heroics/dumb luck. I had this happen in my current colony and it was a direct hit on her spine, and the only reason her spine wasn't ejected from her torso was thanks to an armor vest.

Those kinds of scenarios are less thrilling in my opinion if you have a disposable, repairable robot army. Like I said, supplementary robots would be cool, but I never want colonists to get replaced by 'em.
General Discussion / Re: Charge rifles and A16
December 15, 2016, 02:56:58 PM
Personally, I never use charge rifles. I found the assault rifle's range to be better than the charge rifle's damage. Sniper rifles feel like a better weapon if you want high damage (and a much longer range than the charge rifle's tiny one).
General Discussion / Re: Wiki needs updating!
December 15, 2016, 07:09:22 AM
Quote from: faltonico on December 15, 2016, 06:52:08 AM
A wiki of an unfinished game is simply a wasted effort. It is your time though, do whatever you want with it.

Dwarf Fortress has an amazing wiki, and DF certainly isn't finished :V
General Discussion / Re: Wiki needs updating!
December 15, 2016, 05:32:04 AM
I had some free time, so I cleaned up an absolute tonne of old wiki pages that weren't being used.

* Categorized a whole bunch of pages that weren't categorized
* Added temperature template, converts Celsius to Fahrenheit so you don't have to.
* Deleted a bunch of stuff that's never been used.
* Delete a bunch of broken pages from the old translation plugin that didn't work
* Made one fun edit.

When I have the energy for it, I'll throw together a "how to wiki" page. It's probably about time.
Aiming time is just the warm-up time. Think of cooldown as recoil/reloading.
General Discussion / Re: Chickens from Hell
December 08, 2016, 05:22:26 AM
Two living spaces for chickens, one for males and one for females.

Assign one male to female space when you want to get s'more chickens.
Quote from: mumblemumble on November 15, 2016, 08:07:23 AM
As man is to woman, light is to _____ : Dark.

What goes up, must come ____ : Down

As iron sharpens iron, as does a man sharpen another ____ : man

just a few ideas

Good suggestions, but they might be tricky for people who don't have English as a first language.