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Messages - ZestyLemons

#241
General Discussion / Re: Wiki needs updating!
August 20, 2014, 03:22:25 AM
Quote from: Damien Hart on August 20, 2014, 03:11:42 AM
Quote from: ZestyLemons on August 20, 2014, 02:05:37 AM
Quote from: Damien Hart on August 20, 2014, 01:30:18 AM
Hey Zesty, nice work with the dps.

You might want to add a note to disclaim that it doesn't include missed shots and colonist accuracy will affect actual damage output, 'cause you know what some people are like...

Will do now. Done: http://rimworldwiki.com/wiki/DPS

Also, I remade the weapons table entirely: http://rimworldwiki.com/wiki/Weapons
You can sort by accuracy and stuff! I'll probably change how the accuracy is listed in the infoboxes too, but I'll work on that later.

(fun fact: the EMP Grenade has the highest DPS in the game, 62.69, almost double the HCB!)

Nice one. Though I'm not sure about having blast radius as a factor in dps - I'd have thought that more comes under hit chance.

The weapons table looks good too.

Actually I think I just realized I didn't even factor in blast radius for DPS. I made it damage * BlastRadius instead of damge * (area of blast radius).

I'm going to scrap it for now, maybe I'll add it back later if I can find out how explosive damage works.
#242
General Discussion / Re: Wiki needs updating!
August 20, 2014, 02:05:37 AM
Quote from: Damien Hart on August 20, 2014, 01:30:18 AM
Hey Zesty, nice work with the dps.

You might want to add a note to disclaim that it doesn't include missed shots and colonist accuracy will affect actual damage output, 'cause you know what some people are like...

Will do now. Done: http://rimworldwiki.com/wiki/DPS

Also, I remade the weapons table entirely: http://rimworldwiki.com/wiki/Weapons
You can sort by accuracy and stuff! I'll probably change how the accuracy is listed in the infoboxes too, but I'll work on that later.

(fun fact: the EMP Grenade has the highest DPS in the game, 62.69, almost double the HCB!)
#243
General Discussion / Re: Wiki needs updating!
August 19, 2014, 11:30:52 PM
Quote from: longbyte1 on August 19, 2014, 07:01:25 PM
Quote from: ZestyLemons on August 19, 2014, 06:18:45 PM
Maths done! Check it:

http://puu.sh/aZALu/a89eb06671.png

I'll update the other weapon pages later if no-one else does it (feel free to update them using the Short Bow page as a template though), and add how DPS is calculated later.
What does DPS stand for, anyway? You can put the meaning inside HTML <abbr> tags, or I can do it for you.

Thanks! It's actually really nice to have the little pop-up.

Anyway, I'm continuing on updating the weapons pages.

Edit: I was checking the OP for the to-do list, and I noticed you still have the gear page on there. I actually redid the gear/clothing/armor pages a while ago, you can check it out here: http://rimworldwiki.com/wiki/Gear

Still need to add images for them, though.
#244
General Discussion / Re: Wiki needs updating!
August 19, 2014, 06:18:45 PM
Maths done! Check it:



I'll update the other weapon pages later if no-one else does it (feel free to update them using the Short Bow page as a template though), and add how DPS is calculated later.
#245
General Discussion / Re: Wiki needs updating!
August 19, 2014, 05:55:27 PM
I apologize to anyone using info boxes at the moment while I mess with the math, it'll be fixed and done soon.
#246
General Discussion / Re: Wiki needs updating!
August 19, 2014, 05:36:59 PM
Quote from: fernbhoy on August 19, 2014, 05:31:20 PM
Quote from: ZestyLemons on August 19, 2014, 05:27:28 PM
Hey, so on the weapons pages I see someone has hand-calculated DPS. While useful, it's kinda slow and error-prone calculating it by hand, and I dunno what formula is used. Instead of manually calculating it, we put in some wikia math into the template (thus calculating it for us).

What do you guys think of this formula for DPS? It's the best I could come up with:



Also thanks fernbhoy for adding all the weapon pictures.

np, i'll leave the math stuff to you guys ;)

Hah, yeah it's a little tricky to get working right.

By the way Tynan, could you enable TeX for the wiki? I think all you have to do is set $wgUseTeX = true; in the LocalSettings.php file (according to http://en.wikipedia.org/wiki/Help:Displaying_a_formula ). It'd be helpful for laying some stuff out, like I can't stuff like A \over B to without it:


In the meanwhile, I'll see how hard it is to get the mathstuffs working in the infobox.
#247
General Discussion / Re: Wiki needs updating!
August 19, 2014, 05:27:28 PM
Hey, so on the weapons pages I see someone has hand-calculated DPS. While useful, it's kinda slow and error-prone calculating it by hand, and I dunno what formula is used. Instead of manually calculating it, we put in some wikia math into the template (thus calculating it for us).

What do you guys think of this formula for DPS? It's the best I could come up with:



Also thanks fernbhoy for adding all the weapon pictures.
#248
General Discussion / Re: Wiki needs updating!
August 19, 2014, 04:02:22 AM
Quote from: Damien Hart on August 19, 2014, 03:42:30 AM
The wiki's coming along nicely guys. That main page is a lot better than the old one.

While you're doing the Alpha 6 images Zesty, could you add the charge lance, inferno cannon and the charge blaster? They need to be added on their respective pages, but there are no uploaded images for them. And on the subject of weapons, do they need to have weapon type subpages? Like with the plants, are there enough weapons to justify it? All of the info appears on the main weapons page for comparison, and on each weapon's own page, so the type pages seem kind of redundant.

Anyway, a question for you: does the wiki support watermarks? I was starting up RimWorld last night and it occurred to me that a greyscale watermark of the planet on the title screen would give a nice RimWorld theme to the wiki.

I'm going to add the event descriptions to the article, but does anyone know what the "chance" specifically refers to? It needs to have some sort of explanation but it's not something that I could find; I have some ideas, but obviously without knowing for sure, it's pointless to put something up there.

For the tables, I noticed there were a couple of different types on the wiki, do you guys want to go for a specific type for cohesion? If you do, let me know and I'll start using that.

Sure, sorry about the weapons pages being really different from the others (I don't really want to bring it up here) - I'll change them back to the current Infoboxes and add pictures for them tomorrow.

Also, for the weapon categories, it doesn't really matter what they're separated into. It'd probably be better to separate them into like "Neolithic" "Grenades" and I dunno, "General/Kinetic Weapons"? At the very least the neolithic weapons are different enough to justify being separate from the rest. If anyone has better ideas for the categories though, feel free to suggest.

As for the tables, I think the most common tables are these: http://rimworldwiki.com/wiki/Animals http://rimworldwiki.com/wiki/Animals
If you want to change tables, that's probably your best bet.
#249
Quote from: bobucles on August 18, 2014, 09:48:53 PM
You'd probably see a HUGE increase in life, because the torso is only 56'ish% accounted for (assuming that all parts attached to the torso are in a line and not separate odds). The primary cause of death is from losing that center piece, since it takes so much more damage than anything else.

Do they survive? Yeah.



But it feels like they just take a million shots and acquire more grave injuries now. This poor, poor colonist  :(
#250
Help / Re: RimWorld source code
August 18, 2014, 10:41:44 PM
Quote from: Argain on August 14, 2014, 03:16:17 PM
Would it be possible to get the entire source code of the 'Assembly-CSharp.dll' for the purpose of making a Total Conversion mod?

Not sure what you need all of the source code for, but you can decompile that .dll with http://www.jetbrains.com/decompiler/ - just export it into a .sln file so you can work with it in Visual Studio, otherwise you can use any IDE you want.

Be warned though, there's a lot of code. Good luck!
#251
General Discussion / Re: Wiki needs updating!
August 18, 2014, 10:38:24 PM
Quote from: HatesYourFace on August 18, 2014, 10:11:40 PM
I'm not very good with tables (Cough, Zesty!...Cough Cough) but is there any way we can add Wood harvested to the current table? Could either split Food Yield column into Food/Wood yield, or add an entirely new column on the end for Wood, or just change it to Yield and indicate in each entry if it's Wood or Food. I was thinking and I'm pretty sure the Cactus gives wood as well and I'd hate to have duplicate entries in separate sections. (Ie. A Cactus in the tree section and a Cactus in the plant section) So I think Tynans right and we should try to fit them into the current plants section. Thanks in advance!

Haha, fine enough, I'll add them there for now.

One more Tynan, since you're in the thread: Are you planning to post the art resources for alpha 6? Otherwise, does anyone remember extract the art out of the game? There was a thread somewhere in the modding section it, but I can't seem to find it anymore.

Nevermind, I figured out that using any unity assets explorer and ImageMagic seems to work fine. I'll be adding images to the wiki soon.

Edit:

Trees articles are up, and I added them to the table.
#252
General Discussion / Re: Wiki needs updating!
August 18, 2014, 09:49:35 PM
I noticed that the trees don't seem to be on the wiki, and I'm not sure how to go about adding them in relation to the current nav setup: http://rimworldwiki.com/wiki/Plants

What do you guys think? I was thinking of putting it under a new category of 'Trees', but I guess it can fit into the other sections as well.
#253
Quote from: bobucles on August 18, 2014, 09:18:20 PM
Then don't like make invincible creatures? Even a sponge has a vital organ of "the entire sponge".

Yeah, it's not that great an example (especially since they fixed it in DF2014), but it's an amusing example of why "core parts" like human torsos should probably have health/be destroyable.

Lemme actually try his idea of no torso health actually, I'm curious how well it works. Brb with results.
#254
Quote from: bobucles on August 18, 2014, 08:30:22 PM
- Alternatively, remove torso damage entirely. Let death happen only as a result of fatal organ injury (there's no shortage of ways to go!).

I don't think this works well, because if I created a new mod that has no brain/organs/etc like a sponge, how do I kill it?

This is an example from Dwarf Fortress 2012, where Giant Sponges were invisible because they were a single body part (so they couldn't be cut in two), didn't bleed, didn't have any organs to damage and cause organ-related death. They just pushed you over and over again until you probably died. While hilarious, it's a problem.

I REALLY like the idea of armor transforming damage, though. Totes want to see something like that implemented some day.
#255
General Discussion / Re: Wiki needs updating!
August 18, 2014, 07:29:23 PM
Who's "in charge" of/who administrates the wiki? I need to contact them about something.

Not sure if it's HatesYourFace or Tynan (or someone else), there isn't a general contact page or section.