If animals are going to count significantly toward raid size, maybe there needs to be strict distinction between utility animals and war animals so it's clear whether your offensive/defensive capabilities have been increased.
On the other hand, maybe it's okay to let people build their Muffalo Mob or Alpaca Strike Force and steamroll the enemy at the cost of major animal husbandry and upkeep. I don't see why that gameplay needs to be eliminated, or even balanced against. Those who find it cheesy don't have to play that way.
On the other hand, maybe it's okay to let people build their Muffalo Mob or Alpaca Strike Force and steamroll the enemy at the cost of major animal husbandry and upkeep. I don't see why that gameplay needs to be eliminated, or even balanced against. Those who find it cheesy don't have to play that way.