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Messages - publicuser

#16
Releases / Re: [1.0] Vanilla Weapons Expanded
August 11, 2019, 05:01:02 AM
I got error message in red

Config error in VWE_Gun_ChargeRocketLauncher: description has trailing whitespace
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
#17
Releases / Re: [1.0] Vanilla Weapons Expanded
August 02, 2019, 01:20:52 AM
What is your next project? What about Vanilla Factions Expanded

BTW, can you add Github or Mediafire downloads next update?
#18
NPCs won't planting or hunting, so you can visit the city and waiting them starve to death, then all the resouces are yours
#19
Unfinished / Re: [WIP] Common Sense in Rimworld
May 18, 2019, 12:54:42 AM
There is a mod already named Common Sense (https://ludeon.com/forums/index.php?topic=48297.0)
#20
Colonists won't return books when they finished reading for joy
#21
Releases / Re: [1.0] Locks
March 04, 2019, 09:05:07 PM
Quote from: Avius on March 04, 2019, 11:21:34 AM
Quote from: publicuser on March 03, 2019, 09:24:07 PM
It seems your mod block guests visit base and leave directly

https://ludeon.com/forums/index.php?topic=11444.2250 (page 151-152)
By default it doesn't. So make sure hospital beds are inside available area for visitors.

Read page 152, I did 2 quick test about the bug
#22
Releases / Re: [1.0] Locks
March 03, 2019, 09:24:07 PM
It seems your mod block guests visit base and leave directly

https://ludeon.com/forums/index.php?topic=11444.2250 (page 151-152)
#23
Quote from: Orion on March 03, 2019, 12:47:31 PM
Read carefully: It does not matter if the doors are locked or not. With the door mod all doors appear locked to visitors and they will leave.

I do another quick test, I disable locks mod and trigger visitor incident, it seems guest visit become normal

But how to explain visitors not leave for many years with locks mod at the early stage of the savegame

#24
Quote from: Canute on March 03, 2019, 03:20:56 AM
You should try at first, to create a guest zone without any doors.
If you don't play permadeath, you can just excute a visitor incident with the dev commands and reload the safegame later.

I do a quick test in dev mode, trigger a visitor incident and all doors are unlocked, but the visitor still walk along the edge of the map and not walk to my base

picture 2: visitors walk to different directions


[attachment deleted due to age]
#26
Quote from: Orion on March 03, 2019, 03:42:12 AM
Quote from: publicuser on March 02, 2019, 09:34:50 PM
Bedrooms doors are forbidden will cause visitors can't enter other unlocked doors?
No - ANY door can't be entered by guests as long as you use that mod.

I don't think so. I use locks mod from the beginning of the savegame, and guests visit is ok for many years(ingame time), the bug is happened recently.
#27
Quote from: Orion on March 02, 2019, 12:03:08 PM
Yeah there's your problem. The mod overrides the doors and guests think they can't enter the base.
Try and set up their area outside the base to test this hypothesis.

Bedrooms doors are forbidden will cause visitors can't enter other unlocked doors?

I will try your hypothesis to unlock the bedrooms and see what happens

#28
Quote from: Orion on March 02, 2019, 04:55:52 AM
How did you disable guests from entering bedrooms?

Locks mod(Doors can exclude visitors)
https://ludeon.com/forums/index.php?topic=35913.0
#29
Quote from: Orion on March 01, 2019, 11:01:12 AM
This one usually has to do with guests not being able to ge to / into their guest area.
Make sure it exists and is reachable. If you use custom door mods, these can cause guests to not be able to get in.

I just disable visitors to enter my bedrooms. Guest room, dining room, rec room, workshop and other places are open.

By the way, it's not happened before. It seems happened with recently 1 or 2 hospitality version, and my modlists not changed.
Other mods update also may cause the bug.
#30
Quote from: Orion on March 01, 2019, 02:57:59 AM
Do you mean passing travelers?
Quote from: Canute on March 01, 2019, 03:29:04 AM
Quote from: publicuser on March 01, 2019, 01:45:14 AM
Sometimes visitors arrive my map, but they don't walk to my base, just walk along the edge of the map, then walk out of the map.
That's a vanilla thing.
You can have Visitor's they stay at your map.
And Traveller they just pass through your map without any interaction.

Not traveller, they are visitors.
Event say they have items to trade, and have a question mark over the pawn