I just launched STARSHIP TROOPERS ARACHNIDS 1.0 for A16.
https://ludeon.com/forums/index.php?topic=32625.0
I think you guys would be interested~
https://ludeon.com/forums/index.php?topic=32625.0
I think you guys would be interested~
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Quote from: mikex155 on May 17, 2017, 09:11:22 PM
i can confirm the same... straight to the banner, no DL. You'll get it patched in no time :3
Quote from: Cabdono on May 17, 2017, 07:37:44 PM
Can't seem to be able to download 1.1 from your website, link sends me to the mod's banner

Quote from: AngleWyrm on May 14, 2017, 10:16:12 PM
I tried setting up a salt mine (vegetable garden) with a bed, a food spot and a salt storage palette. The colonists use the salt mine and drop salt into the nearby storage, but when I assign a work slave to a small zone that includes only those things they just mill about. I'm guessing that's a mod interaction issue?
Also, when the slaver faction shows up it seems they don't want to buy my prisoners. As a suggestion for improvements going forward, maybe make them trade in prisoner slaves as well?


Quote from: beeeboop on May 14, 2017, 12:26:44 AMQuote from: Walking Problem on May 12, 2017, 07:17:12 PMQuote from: beeeboop on May 12, 2017, 04:47:19 PMYeah I somewhat read about it before.
Nice. Sounds cool. No bugs yet. I know that there was such a mod for an older version of the game. If you haven't already, I recommend taking a look at it.
But I probably wont be doing the same thing (or have the ability to). Lets see how
Thanks for the help. For some reason the worker slaves aren't growing plants now?? I haven't tried the soldier ones, but the other ones work fine. I'm playing with Vegetable Garden and a few other mods.

Quote from: beeeboop on May 12, 2017, 04:47:19 PM
Nice. Sounds cool. No bugs yet. I know that there was such a mod for an older version of the game. If you haven't already, I recommend taking a look at it.
Quote from: beeeboop on May 12, 2017, 04:07:45 AM
Are any other mods required? I'm having some sort of issue, but I'm not sure whether it's an incompatible mod or a missing requirement.
Also, by Prisoner-Slave do you mean exploiting prisoners?
Quote from: GlitchKs on May 11, 2017, 12:57:47 PMQuote from: Walking Problem on May 10, 2017, 06:25:51 PM
Nope. Because they are "animals"
Do the Sally's "nuzzle" at a higher rate than normal? Sorry that made me laugh.
I don't think I would feel comfortable with the morality this mod brings up. Different stroke for different folks I guess. That is the best part about mods. Don't like? the Don't use.
Quote from: Canute on May 11, 2017, 03:10:22 AMQuote from: Walking Problem on May 10, 2017, 06:25:51 PMYep they should have a -30C tolerance, since they can't equip appearals.Quote from: wickerworks on May 10, 2017, 07:12:00 AM
I tried this mod today. Funny thing happened. Slave vendor walked into my base during winter. All the slaves he was selling died of hypothermia very soon after.
Suggestion: Disable the vendor from coming when the temperature is bad. I think the Orassan mod already does something similar.
Hmmm.... There isnt such an option in the xml... Not sure how that is set by Orassan
In the mod design, we will need to keep them warm in the house when winter hits (its by design) - rather than giving them Minions-like temperature tolerance.
Maybe -50C then you can use them at very cold biomes too.
Or create subclasses with different temp. tolerances, even at GoT there are races who live at the ice and desert only.
Quote from: AngleWyrm on May 10, 2017, 08:02:32 PM
What are the differences between a Maiden and a Work Slave?