Quote from: Canute on May 10, 2017, 05:48:59 AM
Hey i realy honor your work, you are doing great job.
But i just got a little problem with brainwashed humankind they are hold as animals.
When i see soo many armed soldier slaves i just think why isn't there a slave who isn't a bit less brainwashed and smarter and lead the other to fight their masters/owners. When he need to die anyway at the fights why not kill the master and get a chance to free his sister-maiden/brother-slave.
I don't played them yet so far, but since they are animals, you could add a motivations timer for them, so the animal handle/slaver need to visit them once a day. If the timer is full they just work less, move slower and activate another timer.
And when this got full they go berserk.
Hmm.... I not sure how to implement this yet... Some like a good idea. But the slaves looks for the masters themselves. So that might not exactly make sense for them to go berzerk. Walkblem Slavers Corp did a good job brain wash them... so... lol
Quote from: SergeshD123 on May 10, 2017, 07:36:17 AM
Can pawns fall in love with their slaves?
Nope. Because they are "animals"
They also can't mate with one another.
Quote from: wickerworks on May 10, 2017, 07:12:00 AM
I tried this mod today. Funny thing happened. Slave vendor walked into my base during winter. All the slaves he was selling died of hypothermia very soon after.
Suggestion: Disable the vendor from coming when the temperature is bad. I think the Orassan mod already does something similar.
Hmmm.... There isnt such an option in the xml... Not sure how that is set by Orassan
In the mod design, we will need to keep them warm in the house when winter hits (its by design) - rather than giving them Minions-like temperature tolerance.












