So I downloaded the mod from dropbox, named 'noterraforming'. I assume this is a compilation of all mods mentioned in the installation section. Do I also need to download the patch 1.13 if I have never added these mods to my game?
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#1006
Releases / Re: [A16] T's Mods (Floors, Beds, Crops, Terraforming, Stove booster, Cotton...)
March 05, 2017, 04:34:54 AM #1007
Releases / Re: [A16][CCL] jacob814's Mods - Glass&Lights(V 16a) [12/25/16]
March 05, 2017, 01:12:21 AM
says this mod wasnt made for my version of the game and probably wont wrk probably...Im on A16, is this normal?
edit: i extracted master zip and copied the folder inside of what was extracted to my mods folder. Thats good right fam?
edit: i extracted master zip and copied the folder inside of what was extracted to my mods folder. Thats good right fam?
#1008
Releases / Re: [A16] Nackblad Inc Rimhair (1.2.1 - Jan 10) Updated to Alpha 16
March 04, 2017, 09:58:01 PM
Is this compatible with killface's facial stuff? I really like these hairstyles. Ive heard FS fixed the issues of beards disappearing with hats, does this also?
I know theres a mod that adds hats only on the top bar(or on the character, not sure) so you can still see the characters hair. Not sure how this plays with hair mods like this
I know theres a mod that adds hats only on the top bar(or on the character, not sure) so you can still see the characters hair. Not sure how this plays with hair mods like this
#1009
Outdated / Re: [A16] Colony Leadership and Teaching v1.2.1
February 26, 2017, 10:11:32 PMQuote from: Ruisuki on February 21, 2017, 04:13:28 AMany chance of something like this happening?
Sounds like a badass mod. Though I think it would be cooler if the leader could assign roles. So there could be a teacher role for instance and maybe theyd get a slight relationship bonus for assigning them to it. It seems better than having the leader of the colony do the actual teaching. You'd think that would fall to someone else. Same with doctor, guard captain, chef etc
#1010
Outdated / Re: [A16] Set-Up Camp v0.1.1 - Now with custom settings!
February 24, 2017, 07:24:53 PM
Nandoalt straight killing it with all his mod releases.
#1011
Outdated / Re: [A16] Colony Leadership and Teaching v1.2.1
February 22, 2017, 06:43:25 PMQuote from: AngleWyrm on February 21, 2017, 06:08:15 PMIs it possible to schedule worktime and sleeptime based on dates? If not, I wonder if theres a mod for that, because itd be sweet. I like the holiday idea.
On the theory that elections are being cancelled because they take longer than a single joy-period, I declared the 7th to be a holiday by designating all non-sleep time as joy time. The election took place early in the day, and succeeded.
Leaders Elected
Jon, Social-10, Construction-9 was elected as a Carpenter Level-2
Ben, Social-5, Shooting-10 was elected as a Warrior Level-3
Relations map at the time of election
#1012
Outdated / Re: [A16] Colony Leadership and Teaching v1.2.1
February 21, 2017, 04:13:28 AM
Sounds like a badass mod. Though I think it would be cooler if the leader could assign roles. So there could be a teacher role for instance and maybe theyd get a slight relationship bonus for assigning them to it. It seems better than having the leader of the colony do the actual teaching. You'd think that would fall to someone else. Same with doctor, guard captain, chef etc
#1013
Releases / Re: [A16] Hospitality (v1.16f - updated 17.02.2017)
February 19, 2017, 04:24:04 AM
Can i try to recruit someone thats part of a caravan passing through my colony? I havent activated the mod yet wondering if itll work