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Messages - ison

#1981
Bugs / Re: Mods will not load even when selected.
April 11, 2016, 09:30:23 AM
Either it's caused by broken mods, or there was a bug which is already fixed in A13. It's hard to tell without any log file.

If it happens again in A13, please report it and attach a logfile. Thanks.
#1982
Bugs / Re: Colonists don't use table for eating
April 11, 2016, 09:28:23 AM
I think it's because the table is too far away from their bedrooms. Not sure it's a bug.
#1983
could be a bug, I'll take a look
#1984
Bugs / Re: Please fix the prioritize task
April 11, 2016, 09:19:59 AM
Quote from: narf03 on December 29, 2015, 12:48:50 PM
When i give an instruction to a colonist to do something, like build a turret, he SHOULD keep doing it until the turret is complete, not attempt to walk away and perform other tasks. The colonist most likely has the lowest priority in construction, while all other tasks are having higher priority, he/she will simply fetch some building material to the site, then walk away, i give instruction again, it again fetch another batch of material then walk away again, even its building, it might just walk away again. please fix this.

I think you're right, though it can be quite tricky to fix because it involves prioritizing multiple jobs at once.
#1985
Fixed in A13, thanks. Locking.
#1986
hmm, perhaps it should be addressed
#1987
Bugs / Re: Pet 'Reservations' Name
April 11, 2016, 09:11:50 AM
It seems that it's already fixed in A13. Thanks for the report, locking.
#1988
Bugs / Re: Doors on fire
April 11, 2016, 09:08:29 AM
Sounds weird. Can anyone else confirm that there is a bug?
#1989
Bugs / Re: Heat wave and cold snap?
April 11, 2016, 09:06:16 AM
hmm, not sure it should be possible for it to happen or not
#1990
It seems that there are problems with the world map on macs for some reason. Maybe it's because of the minimum required texture resolution? Maybe your video card is running out of memory?

// edit: mantis'd https://ludeon.com/mantis/view.php?id=2370
#1991
Wow, thanks for the patch! Since I'm not a bash expert, could anyone confirm that this script works on your machine? I'd like to make sure before pushing these changes.

#!/bin/bash
#Launcher for the Linux version of RimWorld

# cd into the directory containing this script
SCRIPT=$(readlink -f $0)
DIR=$(dirname $SCRIPT)
cd $DIR

#Getting game executable name.
GAMEFILE=`ls | egrep x86$`

#Checking if OS is 32 or 64 bits and adjusting the game executable name accordingly.
OSVERSION=`uname -m`
if [[ $OSVERSION == "x86_64" ]]
    then GAMEFILE=${GAMEFILE}_64
fi

#Puts the game executable as... executable if not the case.
if [ ! -x $GAMEFILE ]
    then chmod +x $GAMEFILE
fi

#If this is a dev version, we want to activate logs.
if [[ $GAMEFILE == *Dev* ]]
    then LOG="-logfile /tmp/rimworld_log"
    else LOG=""
fi

#Locale resetting (important for Ubuntu players who are not native speakers of English) and launching the game.
LC_ALL=C ./$GAMEFILE $LOG
#1992
Bugs / Re: Toxic Fallout breaking allowed areas
April 11, 2016, 08:47:39 AM
Maybe it's related to "maxDanger". I'll take a look.

Can anyone else confirm that there is a bug?
#1993
There's nothing in the code which would prevent new raids from spawning when there's still a downed pawn on the map somewhere, so I guess it was just a bad luck, or maybe there was a bug which is now fixed in A13. Anyway, if it happens again, please report it.
#1994
Bugs / Re: bug : linux dual monitors
April 11, 2016, 08:41:35 AM
Hmm, so deleting the prefs file fixes the problem. Could be a bug.

// edit
ah, sorry, these are Unity prefs. I'm afraid we can't do much about it and it's just a Unity's issue.
#1995
Bugs / Re: No in-game Audio at all
April 11, 2016, 08:39:54 AM
It looks like a problem with audio drivers.

May be related to this bug: https://ludeon.com/mantis/view.php?id=1001