Quote from: Fluffy (l2032) on April 08, 2016, 08:41:24 AM
On a related note, is it possible to check what thread ContentFinder is called from? It would be great to have a more descriptive warning pop up. E.g. in this case, and on windows, the error suggest there is something wrong with the path. I my manager mod, loading textures from the second thread actually seems to (weirdly) work on windows - but it breaks for users running Linux, see the reply by Vee here;
https://ludeon.com/forums/index.php?topic=16888.msg201942#msg201942
Good idea, I'll add a check with more descriptive error when someone tries to load an asset from a different thread so the behavior on different platforms will be consistent.