Not a bug, locking.
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#2103
Bugs / Re: Animal leaves allowed area because it wanted to haul somthing
April 06, 2016, 05:57:34 AM
It seems that the issue is fixed in A13. Thanks.
#2104
Bugs / Re: Steel disappears on load
April 06, 2016, 05:56:04 AM
Maybe an exception was thrown during spawn setup. Not sure what could cause this. I'm going to lock this thread for now, if it happens again in A13 please report it.
#2105
Bugs / Re: A12D: Game crashes on launch.
April 06, 2016, 05:53:26 AM
I'm not sure but it looks like it may be caused by the bitdefender antivirus. If not, then you could try updating your video drivers and see if it helps. The game crashes at the very beginning during gfx device init, so it seems that it's a Unity issue and there's not much we can do.
#2106
Bugs / Re: Colonist ignores restricted zone when deconstructing door (fixed for next ver)
April 06, 2016, 05:47:02 AM
It seems that it's already fixed. Thanks.
#2107
Bugs / Re: Animals ignoring area restrictions to complete hauling jobs
April 06, 2016, 05:38:22 AM
It seems that it's already fixed in A13. Thanks.
#2108
Bugs / Re: Raiders stop to break down doors that are held open
April 06, 2016, 05:25:30 AM
Fixed, thanks.
#2109
Bugs / Re: Hydrophonics don't work.
April 06, 2016, 05:10:40 AM
No bug here, plants won't grow when it's too cold.
Quality increases item's market value so it's fine I think. Though it seems a little bit weird that it doesn't affect anything else in case of standing lamps. I'll think about it, thanks.
Quote from: Panzer on September 02, 2015, 08:26:27 AM
Talking about standing lamps: minor bug, there is a quality level but standing lamp has no beauty, so the quality level doesnt do anything, or is it just to increase worth for impressiveness?
Quality increases item's market value so it's fine I think. Though it seems a little bit weird that it doesn't affect anything else in case of standing lamps. I'll think about it, thanks.
#2110
Bugs / Re: [W] 12.914 Some resolution bugs / issues
April 06, 2016, 04:59:39 AM
The minimum required screen resolution height is 768 px for the GUI elements to display properly.
If you can't change the game resolution to a higher than your desktop resolution, then it seems that there is an issue with your drivers, because it should be possible. You could try updating your drivers and see if it helps.
//edit: locking
Quote from: OpposingForces on September 03, 2015, 02:49:49 PM
also trying to change in game resolution to a larger one than the desktop is fails to change resolution at all.
EXAMPLE:
Desktop resolution is set to 720p, game launches at 720p, in options set resolution to 900p. resolution doesn't change but window pops up asking if i want to keep my changes. i press yes. window closes, resolution has reset to 720p. only way to make it larger is to change desktop res to 900p then game will allow changing to a higher res.
If you can't change the game resolution to a higher than your desktop resolution, then it seems that there is an issue with your drivers, because it should be possible. You could try updating your drivers and see if it helps.
//edit: locking
#2111
Bugs / Re: [0.12.914] dogs can eat hay for nourishment
April 05, 2016, 03:37:17 PM
Working as intended, for balance reasons.
#2112
Bugs / Re: [W | 0.12.914] Time Traveling Character
April 05, 2016, 03:33:59 PM
Fixed in A13. Thanks.
#2113
Bugs / Re: Floating Windows
April 05, 2016, 03:32:39 PM
It seems to be fixed in A13 (https://ludeon.com/forums/index.php?topic=16983.0). Thanks, locking.
#2114
Bugs / Re: where's the medical supplies i bought?!
April 05, 2016, 03:27:31 PM
IIRC this bug has been fixed in A13. If it happens again in A13 please report it.
#2115
Bugs / Re: performance with more than 3 colonists idle
April 05, 2016, 03:25:13 PM
Not really a bug. It can be a good idea to look into optimizing the game though. Locking.