I just stumbled over Rimworld after a long break and I just stimbled over the same issues I had long ago.
One thing was that my tribal colonies quickly get forced to evolve in technology due to raids using modern weaponry whilst I still be using clubs and bows. A thing I never really liked.
Now I was thinking, what if raid armament will be depending on colony armament? Meaning, if you primary have Neolithic weapons, enemy will have mostly neolistic weaponry aswell.
Depending on RNG they still bring some weapons above your level, meaning a uzi-wielding raid might have one charge rifle or a tribal raid have one revolver to the fight.
To work this out the basic weapon classes (neolithic, modern, advanced, mechanoid) could be used. So, if you don't have any modern weaponry in your colony, the raid generator will try to choose better quality armor and weapons in your Time period instead of switching to futuristic weaponry.
To prevent abuse I'd focus on the highest weapons of own. Meaning if you have 100 bows and 5 assault rifles, raids will use for the first 5-10 raids a assault rifle equal and the others more neolithic. This doesn't mean merceneries use bows aswell, but they get downgraded to what makes sense... revolvers or such.
As a result I imagine it to be possible to make a playthrough which only uses bows and spears, or whatevery era one likes, instead of progressing to the same high-end weapons asap.
One thing was that my tribal colonies quickly get forced to evolve in technology due to raids using modern weaponry whilst I still be using clubs and bows. A thing I never really liked.
Now I was thinking, what if raid armament will be depending on colony armament? Meaning, if you primary have Neolithic weapons, enemy will have mostly neolistic weaponry aswell.
Depending on RNG they still bring some weapons above your level, meaning a uzi-wielding raid might have one charge rifle or a tribal raid have one revolver to the fight.
To work this out the basic weapon classes (neolithic, modern, advanced, mechanoid) could be used. So, if you don't have any modern weaponry in your colony, the raid generator will try to choose better quality armor and weapons in your Time period instead of switching to futuristic weaponry.
To prevent abuse I'd focus on the highest weapons of own. Meaning if you have 100 bows and 5 assault rifles, raids will use for the first 5-10 raids a assault rifle equal and the others more neolithic. This doesn't mean merceneries use bows aswell, but they get downgraded to what makes sense... revolvers or such.
As a result I imagine it to be possible to make a playthrough which only uses bows and spears, or whatevery era one likes, instead of progressing to the same high-end weapons asap.