Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Bolgfred

#21
Dear colonists,

As the topic suggests, I want my pawns to become wet in the rain. For this I tried to copy the effect of toxic fallout, so I added a new entry "wetness" in Hediffs_Global_Misc, similar to toxicBuildup. Only difference so far is <lethalSeverity>0</lethalSeverity>, which I think, makes pawns not to die at 100% progress.

Now, I need to know where can I define that wetness increases while rain and outside same as the fallout does. Where can I define that relation?

BONUS-Question:
The Tag <hediffGivers> within each stage might cause a specific disease. But what does the <mtbDays>-Tag mean? The amount of days a stage must be active to trigger that disease?


Thanks in Advance,
Bolgfred
#22
Hello peopeles,

I want to make pawns to stumble and hurt themselves when they have low consciousness or are in complete darkness. Any suggestions where I could script that in?
E.g. Is there any check or sth by every tile moving that i could use on this?

Thanks in advance