Dear colonists,
As the topic suggests, I want my pawns to become wet in the rain. For this I tried to copy the effect of toxic fallout, so I added a new entry "wetness" in Hediffs_Global_Misc, similar to toxicBuildup. Only difference so far is <lethalSeverity>0</lethalSeverity>, which I think, makes pawns not to die at 100% progress.
Now, I need to know where can I define that wetness increases while rain and outside same as the fallout does. Where can I define that relation?
BONUS-Question:
The Tag <hediffGivers> within each stage might cause a specific disease. But what does the <mtbDays>-Tag mean? The amount of days a stage must be active to trigger that disease?
Thanks in Advance,
Bolgfred
As the topic suggests, I want my pawns to become wet in the rain. For this I tried to copy the effect of toxic fallout, so I added a new entry "wetness" in Hediffs_Global_Misc, similar to toxicBuildup. Only difference so far is <lethalSeverity>0</lethalSeverity>, which I think, makes pawns not to die at 100% progress.
Now, I need to know where can I define that wetness increases while rain and outside same as the fallout does. Where can I define that relation?
BONUS-Question:
The Tag <hediffGivers> within each stage might cause a specific disease. But what does the <mtbDays>-Tag mean? The amount of days a stage must be active to trigger that disease?
Thanks in Advance,
Bolgfred