Not sure. Skin preparation would make sense to me if they will produce a quality level. As cloth and leather doesn't have one I don't see a reason to implement some specific hides and stuff. Differenting between muffalo fur and muffalo skin would be a little to much I think, as it's currently not possible to combine leather types in one garment, I would end collecting 40 leather types instead of 20, which is seriously overkill.
What I really like to see would be a universal preparation step for all clothing materials. This one doesn't add or change something. It's just a splitting of working time, as material preparation takes an amount of time x, which is then substracted from the tailoring time.
I think about a loom for turning cotton into cloth and a tanning bench for turning hides into leather. I think a passive working process like beer fermenting would be cool, as leather making sometimes just need time waiting.
What I really like to see would be a universal preparation step for all clothing materials. This one doesn't add or change something. It's just a splitting of working time, as material preparation takes an amount of time x, which is then substracted from the tailoring time.
I think about a loom for turning cotton into cloth and a tanning bench for turning hides into leather. I think a passive working process like beer fermenting would be cool, as leather making sometimes just need time waiting.