By now doing science is almostly an office job: Throw a pawn into a hole, wait 5 years, and science has been done. I'd wish there be more special elements to this.
Example Idea:
When a colonist is working on a research table there are following chances every x ticks. As long as he is following these events the workbench is still occupied and research is still progressing as if pawn would be sitting there:
Take a walk
scientist takes a walk about 5-20 tiles away from the science table, thinking about his topic he worked on. Whilst doing this he gains small relaxation.
Inspect workshops
Walk to a workshop which is currently in use, or was when event was started. When scientis tis there he walks around the table/watching it working for a while and go back after a while.
Share ideas
Runs to the closest 2-5 colonists after another, having a conversation. Depending on social and research skills, each conversation gives a boost to research progress or a short interruption in progress. Has a low chance on making scientist enrage on critical failure, or granting progress on random research on critical success.
Into the green
Pawn takes a long walk, aiming for trees, chunks and natural elements in general. Gets +1% research speed for every tile distance between the scientist and artifical objects.
Occupy Workshop
Occupies a workshop, using some random material, but no creating something specific, or maybe something like "weird object". Small chance to request a specific workshop and going soft tantrum as long as this workshop doesn't exist.
Archaeological expedition
The Scientist gets Indiana Jones'd and heads for 1-3 different ancient temples or psycho ship locations. It doesn't matter if the temple was opened or the ship is destroyed already. Small chance on getting too excited and try to open a temple by destroying a wall or attacking an existing ship.
Fingering the AI core
Heads for the next AI core and takes it to the research bench. Whilst experimenting following things might happen:
-The AI core explodes/ignites/EMPs/foams a 5-25 area
-Mechanoid Attack
-The AI core heats the room extremly
-Positive mood wave
-The AI cools the the room extremly
-Negative mood wave
Example Idea:
When a colonist is working on a research table there are following chances every x ticks. As long as he is following these events the workbench is still occupied and research is still progressing as if pawn would be sitting there:
Take a walk
scientist takes a walk about 5-20 tiles away from the science table, thinking about his topic he worked on. Whilst doing this he gains small relaxation.
Inspect workshops
Walk to a workshop which is currently in use, or was when event was started. When scientis tis there he walks around the table/watching it working for a while and go back after a while.
Share ideas
Runs to the closest 2-5 colonists after another, having a conversation. Depending on social and research skills, each conversation gives a boost to research progress or a short interruption in progress. Has a low chance on making scientist enrage on critical failure, or granting progress on random research on critical success.
Into the green
Pawn takes a long walk, aiming for trees, chunks and natural elements in general. Gets +1% research speed for every tile distance between the scientist and artifical objects.
Occupy Workshop
Occupies a workshop, using some random material, but no creating something specific, or maybe something like "weird object". Small chance to request a specific workshop and going soft tantrum as long as this workshop doesn't exist.
Archaeological expedition
The Scientist gets Indiana Jones'd and heads for 1-3 different ancient temples or psycho ship locations. It doesn't matter if the temple was opened or the ship is destroyed already. Small chance on getting too excited and try to open a temple by destroying a wall or attacking an existing ship.
Fingering the AI core
Heads for the next AI core and takes it to the research bench. Whilst experimenting following things might happen:
-The AI core explodes/ignites/EMPs/foams a 5-25 area
-Mechanoid Attack
-The AI core heats the room extremly
-Positive mood wave
-The AI cools the the room extremly
-Negative mood wave
