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Messages - Rimrue

#106
Okay, looks like I accidentally deleted the Dropbox file last night. Sorry about that. Link is now updated! :)
#107
I noticed that, too. Lol Non-violents are supposed to be somewhat rare, but the game sure likes to send them with trade caravans. Lol I've got some free loot out of it, but also some mighty  cheesed off factions. Lol I'll disable the thought for non-colonists for that one in the next update. :)
#108
Thanks, Thirite! That would be awesome! I think Pregnancy and Children should be integrated, too. Even in its unfinished state it feels completely vanilla.  :D
#109
It was. Lol I'll check it later today when I get to my computer.
#111
I was just about to install this, until I saw you'd added harvesting to plant cutting. That'll conflict with my Pawns Are Capable mod as my snob gardeners won't want to harvest anything anymore. Lol

Do you have a link to the version that just has the corrected Construction and Repair workgivers?

Thanks! :)
#112
Unfinished / Re: [A17] Simple Slavery v0.3
June 19, 2017, 06:46:30 PM
So with this update, will we get alerts or messages when a slave attempts to escape? Lol

BTW, I finally was able to recruit my pawn's mother. Interesting thing: she went from 59% recruitment difficulty to 89% after being enslaved. Was that intentional?

Thanks!
#113
I believe it is 15 for alpacas. Not sure on muffalo.
#114
That and incapable of art, firefighting, dumb labour, and intellectual.  :/
#115
It doesn't fix pyromaniacs or chemical interest traits, but my Pawns Are Capable mod fixes the incapabilities. I did try to balance it so some pawns are still essentially useless. ;)
#116
Unfinished / Re: [A17] Simple Slavery v0.1
June 19, 2017, 02:34:40 AM
Oh, is that what is happening? She's attempting escape? Lol But shouldn't I get a notification then that she's trying to escape so I can try to arrest her? Also it just happened again right after she woke up. Lol

Now that my base is clean (she's a neat freak) I may emancipate her and try to recruit her again. Dunno why it was taking so long. She's one of my colonist's mother! Lol
#117
Unfinished / Re: [A17] Simple Slavery v0.1
June 19, 2017, 02:11:32 AM
Okay, I was able to fix my save by deleting all the slave related tags on my prisoner. I re-enslaved her, and a few in-game hours later she had the same thing happen again. I fixed it again, and then a few in-game hours after that she disappeared completely (I suspect she became unenslaved while she was outside and then escaped!). I reloaded from my last save and have now restricted her to the inside of my base until I get the outer walls built. Lol

Anyway, I thought perhaps the bug had to do with her work schedule, but since she disappeared after I set her to Anything, maybe that's not the source of it. Lol
#118
Unfinished / Re: [A17] Simple Slavery v0.1
June 19, 2017, 12:22:22 AM
So I found a bug. :(

I enslaved a prisoner and she ran off to the stock room to grab some clothes, then ran back to the prison cell to grab some more from the shelf there (after I forbid her from wearing the best clothes. Lol), and then sort of fell into limbo. Her name turned yellow again, she's stuck in the prison and unable to get out, and her prison bed has her name on it, but she's lost her Prisoner tab. She's supposedly on joy time, but I have no control over her. :/

I've attached my game save. I would try to modify it myself, but would probably end up breaking it instead. :P

Thanks!

[attachment deleted by admin due to age]
#119
But we were promised that raising animals was going to be more profitable in A17. So far, I have found them even more difficult to raise than in A16. I used to sell all the babies to bulk traders and had no trouble making money. I'm not a min-maxer, so have no idea if that was the most profitable way to use animals, but it was working well for me. Now I'm finding my animals are starving because I've got so many of them before I get a trader that even wants them. :/

And unless chickens or cows or pigs join you, I've never seen a trader that sells them either.

I'm guessing this is supposed to force you into forming caravans, but I've found that even more difficult in A17, too. Mostly because I can never seem to get a surplus of food. By the time I've saved up enough for winter, it's too late to go caravaning and by the time spring rolls around, I'm out of food again. :/
#120
Thanks for the feedback. Unfortunately I have no idea how you would implement that. My coding skills aren't that advanced yet. Lol