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Messages - Rimrue

#16
I thought of adding more good traits to balance the bad ones, but there are already a few traits mods out there that do that. Additional Traits has a bunch with skill buffs that mesh nicely with the traits in PaC.  Extended Traits also has a few. But I haven't patched those mods (patching is my nemesis. Lol) to prevent the good traits from generating on pawns with "incapable" traits yet.

Hope that helps!
#17
Well, I do tend to turn off the other mods while testing. Lol But it's no fun playing with just one mod, so I admit that sometimes my testing isn't quite as thorough as it could be.  :P Good thing we've got you guys to catch the problems so we can fix them.  ;D
#18
Quote from: dburgdorf on July 07, 2017, 09:40:55 PM
Quote from: Rimrue on July 07, 2017, 06:02:04 PMDoes the Lite version [of "Editable Backstories"] have the checks to prevent backstory incongruencies?

Yep. Both versions use the same filtering code.

Ah, that would explain why I never have issues in my personal games. :)
#19
Just did some testing. Force Do Job causes no errors, however it also does not give pawns a negative mood for being forced to do a job they hate. Clearly that will need a patch in the next update. Lol Until then, enjoy being able to force pawns to do work without getting a negative mood from it. ;)
#20
Mods / Re: MOD REQUEST] ALIENS
July 07, 2017, 08:26:59 PM
I thought I saw someone working on an Aliens mod. Maybe do a search in Unfinished?
#21
Mods / Re: Mod Request - Expanded Artistic
July 07, 2017, 08:15:12 PM
Check out Additional Joy Objects by CuproPanda. It's got painting and books/writing which I believe require the art skill. There's an unfinished mod with musical instruments (Music Joy, I think?). Also Pawn's Paint (badly lol) requires art skill. And Razzle Dazzle has some music and theatre activities (I assume they require art skill). I think dance and photography are the only activities not currently modded into the game.
#22
Good point. Does the Lite version have the checks to prevent backstory incongruencies?

I usually play using the Lite version myself. Plus it has the extra Tribal backstories. :)
#23
Just be aware that Editable Backstories will generate new backstories for all your pawns if you add it mid-game!

In the meantime, if you want to fix your healers so they can actually heal, you can go into your save file and change their childhood backstory to <childhood>TribeChild78</childhood>. The easiest way to do this is to search up the name of your pawn (Croio or Vasalo or Blue or whatever) and then scroll down till you find the <story> tag and then change the <childhood>VengefulChild</childhood> (or whatever it is) tag right below it to the Tribe Child one above. Tribe Child has no incapabilities. So you could also use it on other tribal pawns with similar incongruous backstories if you needed to.

But I think there may be a way to fix PaC! so the healers (and other backstories with the <workRequired> tag) won't generate with childhood backstories that cancel them out. Look for that in the next update. :)

Hope that helps!
#24
See this is where my rudimentary understanding of coding gets me into trouble. Lol I thought those requiredWork tags would still work in PaC!

So it would seem for the next update we should institute a few checks so backstories which do have those requiredWork tags work properly in PaC!
#25
Yes, that's the other one. :(

I don't know if there is a way we could fix that from happening in this mod. But believe me, I find it just as frustrating when backstories cancel abilities out. :/

Definitely Tynan needs to address it. It really is as simple as adding <requiredWork>Caring</requiredWork> to the Healer backstory. But since backstories are assets and not XML files it's not like we can just add it with a patch. :(
#26
What's their childhood backstory? There are a couple tribal stories that disable doctoring. Sole survivor I think and ... can't recall the other. Unfortunately that's the vanilla game. It has the capability of checking for required work types for backstories, but few of the backstories have the required work tags. :/

This is why I play with Editable Backstories which corrects a lot of that silliness.

But we can double check there isn't some sort of bug going on. :)
#27
In my testing I have found if they are assigned to work they hate or have a lingering debuff from it, pawns will be deleted from the game. So switch with caution!

Unless you really hate those pawns and want any easy way to get rid of them. Lol
#28
It's all good. We want to make the best mods we can, so are always open to constructive criticism. :)

Either mod should be safe to install on an existing game. If you go with the original version of the mod, your existing pawns will lose their incapabilities, but may not generate the corresponding new traits. Newly generated pawns, of course, will get the corresponding traits. If you go with the no traits version, then you shouldn't notice a difference at all as it just replaces the "Incapable of" with "Hated work types".

But try them both and see which you prefer. :)

Just be sure none of your pawns have a mood debuff when you remove either mod as the game will delete that pawn!

Thanks!
#29
Thanks! Hopefully there are no serious bugs! Lol
#30
All right, per your requests, Pawns Are Capable has now been updated to remove the "Incapable of (none)" section of the pawn generation screen and the character tab, allowing up to nine traits to generate per pawn. This means, no matter how many "incapable" traits a pawn generates, they WILL ALWAYS generate random vanilla traits. Usually 2-3 just like in the vanilla game. Useless pawns aren't quite so useless anymore!

Download Pawns Are Capable! 3.1 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=949431734

Download Pawns Are Capable! 3.1 on Dropbox:
https://www.dropbox.com/s/6rwjghp3i9wnx12/PawnsAreCapable3.1.zip?dl=0

ALSO, per your requests, Rainbeau has released Pawns Are Capable (no traits). Instead the "Incapable of (none)" section of the pawn generation screen and the character tab have been replaced with "Hated work types". Because there are no traits, pawns will not be slower or worse at a job, but they will still get a mood debuff that gets worse over time. Otherwise, the mods are almost identical in functionality.

Download Pawns Are Capable (no traits) on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=969096940

Download Pawns Are Capable (no traits) on Dropbox:
https://www.dropbox.com/s/0segkjzfwc2kg5u/R%26R%27s%20Pawns%20Are%20Capable%20%28No%20Traits%29.zip?dl=0

Try them both, see which works best for your play style! And enjoy having pawns that are 100% capable! :)