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Messages - Rimrue

#241
Outdated / Re: [A17] Rue's Mods (Packed Lunch)
May 15, 2017, 09:52:56 PM
Yes, packed lunches are made from meals. :)

There is still a chance that colonists might choose to take a simple meal with them when they go out mining or hunting or, like my ascetic gardener snack on potatoes while harvesting, and get the ate without table negative moodlet. Lol
#242
Outdated / Re: [A17] Rue's Mods
May 15, 2017, 06:03:17 PM
Reserved
#243


For those players who want to play a Tribal scenario but don't want to rush into research or who want to add some tribal elements to their colony, this modpack combines my Tribal Joy, Tribal Beds, and Tribal production mods, plus more!

Furniture:
-Double Sleeping Spot (for scenarios starting out with couples)
-Blanket Beds (both single and double, made from fabric or hides, they're a step up from sleeping on the floor)
-Storage Box (a place to hide ugly items or protect them from the elements if stored outside)

Joy objects:
-Hoop and Arrows (tribal version of horseshoes)
-Three Stones Game (tribal version of chess)
-Tribal Lore Fire (a place for tribals to gather and share stories. Gives a small Social skill boost.)

Production:
-Butchering spot
-Brewing spot
-Art spot
-Stonechipping spot
-Tailoring spot
-Researching spot
-Stone Oven (a primitive oven for cooking food. A step up from the campfire.)
-Smokepit (a small fire to make smoked meat)
-Crafting Basket (tribal version of the toolchest, made from hay, boosts production speed)

Items:
-Smoked meat (preserved meat, can be eaten as is or made into pemmican)
-Psychoid tea (can be used as a social drug or to fight disease)
-Cooked eggs (since you can't use eggs in pemmican)
-Popcorn (gives joy, but not much nutrition)
-Large and small totems
-Large and small rugs
-Urns and decorative pots
-Patchwork Leather (low quality leather patched together at the crafting spot, a good use for all those scraps taking up space in your storage)

Weapons:
-Spear (craftable at the crafting spot, no research necessary)
-Great Bow (craftable at the crafting spot, requires Smithing research)
-Pila (same as Great Bow)

Security:
-Earthen Mounds. (Gives more protection than rock chunks, but not as much as sandbags. Constructable on diggable terrain.)
-Pitfall Trap (a pit with pointy spikes at the bottom, requires Basic Traps research)

Apparel:
-Woven hats and cloaks (made from dried grass or pounded bark, they keep the sun and rain off)
-Muffalo headdress (what every self-respecting Muffalo Shaman should be wearing on the Rim! Like the cowboy hat and bowler hat it gives a small Social boost to the wearer.)
-Tribal Helmet (a wooden tribal helmet, requires Smithing research)
-Tribal Armor (a tough hide coat with wooden slat armor, requires Smithing research)

Walls and Floors:
-Log walls (like wood walls, but with a log texture)
-Barn board floor (uses less wood to build)
-Rough paving (uses less stone to build)
-Random paving (requires research)

I intend to add tents when Nandonalt's Camping Stuff mod is updated for A17.

Credit in no particular order to:

* Earthen Mounds texture by CuproPanda

* Tribal Armor breastplates texture by 3DGrunge

* Pitfall Traps by Bacon Bits https://ludeon.com/forums/index.php?topic=25708.msg260860#msg260860

* Smokepit and patched leather by Tammabanana, https://ludeon.com/forums/index.php?topic=28381.0

* LogWalls by ItchyFlea, https://ludeon.com/forums/index.php?topic=10623.msg105055#msg105055

* Psychoid Tea by Mouflon https://ludeon.com/forums/index.php?topic=30011.msg305386#msg305386

* Stone and wood floors by Telkir, https://ludeon.com/forums/index.php?topic=4373.0

* Double Sleeping Spot by TrueDestroyer, https://ludeon.com/forums/index.php?topic=26249.0

* Pottery by MasterDihtung, https://ludeon.com/forums/index.php?topic=26910.msg272217#msg272217


Download Tribal Essentials V17.1.9 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=928716116

Download Tribal Essentials V17.1.9 on Dropbox:
https://www.dropbox.com/s/zdosthqkh17ejg5/TribalEssentialsModPack.zip?dl=0

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Tribal Planet removes Outlander, Pirate, and Mechanoid factions from the game, leaving just Tribal factions and the Spacer faction (since it breaks Ancient Danger rooms to remove them). It also introduces a new Tribal Raider faction to replace the Pirate factions. Like Pirates, they raid you just because and can not be appeased with silver or by releasing prisoners.

***PLEASE NOTE: this mod now requires Humanoid Framework to run correctly!***

Subscribe to HAF here: http://steamcommunity.com/workshop/filedetails/?id=839005762

Download HAF on Github here: https://github.com/erdelf/AlienRaces/releases/

* Credit to sledrave for the idea http://steamcommunity.com/sharedfiles/filedetails/?id=845316690

Download Tribal Planet V17.0.1 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=932161110

Download Tribal Planet V17.0.1 on Dropbox:
https://www.dropbox.com/s/eb7ne2oo3lbuwhx/Tribal%20Planet.zip?dl=0

**Please also note HAF is not compatible with Children & Pregnancy. If you wish to run both Tribal Planet and Chlidren & Pregnancy, then please use the version of Tribal Planet linked below. You will need to install/subscribe to Rainbeau's Editable Backstories for the mod to run correctly.***

Tribal Planet REB on Dropbox
https://www.dropbox.com/s/eb7ne2oo3lbuwhx/Tribal%20Planet.zip?dl=0

Rainbeau's Editable Backstories:
https://ludeon.com/forums/index.php?topic=32192.msg329968#msg329968

Rainbeau's Editable Backstories Lite:
https://ludeon.com/forums/index.php?topic=32192.msg329969#msg329969

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This mod adds a new Tribal Raider faction to the game. Just like pirates, they will raid just because and cannot be appeased with silver or released prisoners. Be forewarned, worlds which include Tribal Raider factions can be quite hostile to newcomers!

***PLEASE NOTE: this mod now requires Humanoid Framework to run correctly!***

Subscribe to HAF here: http://steamcommunity.com/workshop/filedetails/?id=839005762

Download HAF on Github here: https://github.com/erdelf/AlienRaces/releases/

Download Tribal Raiders V17.0.1 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=93228588

Download Tribal Raiders V17.0.1 on Dropbox:
https://www.dropbox.com/s/60wcw2muayg7m0y/TribalRaiders%20HAF%20Version.zip?dl=0

**Please also note HAF is not compatible with Children & Pregnancy. If you wish to run both Tribal Raiders and Chlidren & Pregnancy, then please use the version of Tribal Planet linked below. You will need to install/subscribe to Rainbeau's Editable Backstories for the mod to run correctly.***

Tribal Raiders REB on Dropbox
https://www.dropbox.com/s/sp56kquxz6nmddg/TribalRaiders%20REB%20Version.zip?dl=0

Rainbeau's Editable Backstories:
https://ludeon.com/forums/index.php?topic=32192.msg329968#msg329968

Rainbeau's Editable Backstories Lite:
https://ludeon.com/forums/index.php?topic=32192.msg329969#msg329969

-----



Tribal Joy adds three new tribal Joy items. Three Stones Game is the tribal version of Chess. Hoop and Arrows is the tribal version of Horseshoes. And Tribal Lore Fire is a place for tribals to gather and share stories with each other. It even gives a slight boost to Social skills.

Download Tribal Joy V17.1.0 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=927848137

Download Tribal Joy V17.1.0 on Dropbox:
https://www.dropbox.com/s/572stcvh6qm5agm/TribalJoy%20%5BA17%5D.zip?dl=0

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Tribal Beds adds new Tribal Blanket Beds. Made of fabric or hides, they're a step up from sleeping on the ground.

Download Tribal Beds V17.1.0 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=927871420

Download Tribal Beds V17.1.0 on Dropbox:
https://www.dropbox.com/s/hs3p89psbax1ohi/TribalBeds%5BA17%5D.zip?dl=0

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Tribal Production adds new production spots for art, stonecutting, butchering, tailoring, brewing, and researching. It also adds new tribal art (totems and rugs which can be created at the art spot), woven hats and cloaks and a muffalo headdress (which can be crafted at the tailoring spot), cooked eggs and popcorn, a storage box for hiding away your ugly items or to protect them from the elements if stored outside, and a crafting basket to boost productivity.

Download Tribal Production V17.1.1 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=928950643

Download Tribal Production V17.1.1 on Dropbox:
https://www.dropbox.com/s/19s8fc1m8a2aymh/TribalProduction%5BA17%5D.zip?dl=0


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What's the one thing that's been missing from Rimworld? You guessed it. Poker! This mod adds a new poker table joy item. Not only does it give your colonists joy to play poker, but they get a small boost to Social skills too.

Download Pawns Play Poker V17.1.0 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=927867598

Download Pawns Play Poker V17.1.0 on Dropbox:
https://www.dropbox.com/s/kesq2h588451xbe/PawnsPlayPoker%20%5BA17%5D.zip?dl=0

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Tired of your colonists being in a bad mood because they ate without a table? Now colonists can take a packed lunch instead.

Made from prepared meals, packed lunches can be eaten anywhere without getting the "ate without table" negative mood.

Credit to Aerial and DariusWolfe for the idea. :)

Download Packed Lunch V17.1.1 on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=926660910

Download Packed Lunch V17.1.1 on Dropbox:
https://www.dropbox.com/s/mabvr0bqdwe3vgx/PackedLunch.zip?dl=0

-----

My A16 versions can be found here:
https://ludeon.com/forums/index.php?topic=31879.msg326327#msg326327

As with all my mods, please feel free to use them in a modpack if you like, just please credit me. :)

Thanks!
#244
Ideas / Re: New Apparel: Footwear
May 15, 2017, 02:34:14 AM
I like this idea, too. Would give us a use for all that leather we always have lying around. Lol

I'll check out your mod, XeoNovaDan. :)
#245
Help / Re: How Do I Make A Mod?
May 15, 2017, 02:30:00 AM
I use Notepad++. Download a few mods, open the XML files in Notepad and study them. I recommend Rainbeau's Editable Backstories as a start as he has explanations for editing the backstory XMLs. Then maybe try tweaking some other players' mods. Then when you feel like you've got the hang of it, start making your own. :)

Hope that helps!
#246
Ideas / Re: Mood buffs
May 15, 2017, 02:16:59 AM
I like this idea. Maybe it could be in the form of an early bird trait? They get a mood buff for being awake before 8 am or somesuch?
#247
Ideas / Re: Ate without table
May 15, 2017, 02:14:48 AM
Because of this thread, I am now working on a packed lunch mod. ;)
#248
This would definitely make pyros less objectionable!
#249
Ideas / Re: Let caravan prep people EAT
May 15, 2017, 02:08:02 AM
I haven't formed any caravans in A17 yet, but in A16 pawns had no problem loading drop pods. They would eat and rest and then go right back to work loading again. I assume caravans are supposed to work the same way. Hopefully the bug gets fixed soon!
#250
Ideas / Re: Egg Collecting
May 15, 2017, 01:07:38 AM
There are a couple mods already that add nests, but I agree, it would be great to add nests to the vanilla game. Collecting eggs is a pain until you get dogs that haul. Lol
#251
Outdated / Re: [A17] Rainbeau's Mods
May 14, 2017, 08:56:13 PM
I just double checked and that is definitely the backstory name. Child story is "plague survivor." Could it be a new vanilla backstory added in A17?
#252
Outdated / Re: [A17] Rainbeau's Mods
May 14, 2017, 07:47:28 PM
Yeah, still Lite Version. It's just odd that I never noticed it in A16. Not even sure how many games I played with the mod. At least 5 or 6 and never saw any weirdness. Now I've seen this twice in two games.

Anyway, for now it's an easy fix by editing the save file. :)
#253
Ideas / Re: MRSA (flesh eating disease)
May 14, 2017, 06:14:12 PM
Mostly I was thinking because some of the more hardcore players were complaining that infections were now too easy. Adding MRSA to the higher difficulties would definitely add that challenge back into the game, without penalizing the lower difficulty players who were being overwhelmed by infection. Could possibly even add some more difficult diseases, too. Ebola? SARS? Zika? Smallpox? Some totally made up new disease?
#254
Ideas / Re: Joy from travel
May 14, 2017, 06:07:39 PM
Good suggestion. The traits could be Wanderlust and Homebody. :)
#255
Are animals supposed to run into a fire instead of pathing around it? I had to save one of my huskies because he decided that running straight through a small forest fire was a better choice than going around it. :/

Also, as the fire spread it killed almost all the animals in the area as they didn't seem to move away from it. And when they caught on fire, they couldn't seem to extinguish themselves before becoming incapacitated from their injuries. This included muffalo, ostrich, pigs, and goats.

Also, alphabeavers showed up while the fire was just burning out and over half of them ran straight into what was left of the fire and burned. I suspect perhaps they were trying to eat the trees that were burning. But it was still a bit, um, unbelievable to watch. Lol