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Messages - grrizo

#31
Off-Topic / Re: Can a woman carry man in her arms???
January 04, 2018, 02:06:40 PM
Well, this one could lift me anytime  :-*
#32
The chance of animal revenge is higher in a migration herd?
#33
Muffins! I drop by your deviantart profile and DUUUDE, your artwork is amazing!
As for your political interests... well, you're a good at drawing.
#34
These moral restrictions exists now, in socially advanced nations. Time ago, was common that men married teenagers, or people killed animals just for money or survival.
Even now, in rural regions or even in less-advanced countries, these things still happens.

Said this, you gotta think that people from a space colony in the middle of nowhere would prioritize survival before social balance. And that in these kind of places, authoritharianism, depotism and cruelty would be very common.
That doesn't mean that social progressiveness didn't exist in the past. Just means that it wasn't very common in most societies.

It would be cool if Tynan could implement a policy tab allowing the player to foment a type of society and punishing behaviour that it's outside these policies? Of course, it would be awesome. But for now, we have what we have.
#35
Well, it seems that Nick is the only one who could date them  ;D

And now I have a doubt if psychos can enter in a relationshipo with someone, because I didin't see anyone neither.
#36
Quote from: Shurp on December 11, 2017, 04:45:50 PM
it sounds like Rimworld would really benefit from some sort of split screen view. But I imagine that would be hard to code.
And it would be a CPU killer too.
#37
General Discussion / Re: Dealing with Toxic Fallout
December 02, 2017, 10:03:14 PM
Roof every living being inside your colony and don't get out until it passes. Hope you got greenhouses, if not, they're going to have to eat each other.

Good luck. And pick wisely.
#38
Yes, forest fires tend to be very harmful to the zone were originated. Think about it: The tile were you play the game consists on 1 to 4 hectares depending on the size that you choose, and big forest fires can burn easily up to 20 or more.

Yes, the rain sometimes is unrealistic. It could be playable without that help? Of course, but it could be WAY harder.
If you keep the mod, pay attention to the fires and be ready to evacuate the tile where your base is.
#39
Mod bugs / Re: [B18 with mods] No more planet
November 25, 2017, 04:45:43 PM
Quote from: Ludow on November 25, 2017, 02:26:58 PM
Oh yes sorry i'm dumb...

All my mods are here

the log is huge so i think it will take time to come >_<
"Some" mods. Lol!

Advice: Don't play with that huge amount of mods. They will inevitably break your game.
Use just the ones that you know that the modders are updating. And as far as I know, less than the half of the mods there aren't supported anymore.
#40
Stories / Re: your most memorable colony wipe outs.
November 25, 2017, 12:44:53 PM
Quote from: PineyCreek on November 23, 2017, 09:40:35 PM
Well Tynan came in and ruined my game...

So I was playing and then a raid happened and it was Tynan, Game Dev. He was alone and had a vibrosword (I run a mod heavy load). He had pretty high stats and power armor and a shield and a badass weapon, but I outnumbered him six to one.

He killed three of colonist and left two critically wounded who eventually died because I lost my only doctor. In the end only one guy and a dog was all that was left of a once thriving colony. They were killed in the next raid.

Curse you Tynan!
LMAO!
#41
Ideas / Re: Support for tundra tribal starts
November 25, 2017, 12:42:16 PM
Quote from: Ser Kitteh on November 24, 2017, 11:05:44 PM
The biggest issue with tribal clothes is it just lacks a lot of the pros that normal clothing has. Pants cover legs, button down shirts cover torso and arms, dusters cover arms and legs too.

Considering that there are plenty of tribal societies in jungles, deserts and tundras, then there's really no reason why there shouldn't be more tribalwear. I would also extend that to armor. Give us the ability to make wooden armor or primitive mail. The Actez and Maya basically had padded vests, which look rather similar to gambessons!

At the end of the day, a tribal start doesn't look different from a colonist start. And that's fine for a lot of people, but some of us prefer more tribal aesthetics so to say.
Totally agree
#42
Ideas / Re: Support for tundra tribal starts
November 22, 2017, 12:03:32 AM
Quote from: Toast on November 21, 2017, 12:43:03 PM
I think some biomes are intended to be more "artificially more difficult" than others, and tundra is one of them. The tribal start is also intended to be more difficult than the spacer start and the game even labels it as such. Combining two forms of added difficulty *should* lead to a very difficult start. I'm not sure it needs fixing.
I thought it not like an "easier" way to play the game, but a realistic way. Because all the tribalwear currently present in B18 looks like something that tribes around humid/warm places would use.
But that's something rather incomplete. Examples ahead:

Temperate/warm/humid clothes



Whilst cold clothes




Note that I used just amerindian clothing examples. But there's a lot more.
#43
Ideas / Re: Support for tundra tribal starts
November 21, 2017, 10:09:38 AM
+1
#44
General Discussion / Re: B18 released!
November 18, 2017, 10:37:48 AM
It's a typo. In the video he's constantly saying "alpha".
Also:
#45
Oh, my biggest one is... burning right now. How much time we get to upload it? Probably I could upload one of the newest that I have.