Well, this one could lift me anytime 


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Show posts MenuQuote from: Shurp on December 11, 2017, 04:45:50 PMAnd it would be a CPU killer too.
it sounds like Rimworld would really benefit from some sort of split screen view. But I imagine that would be hard to code.
Quote from: Ludow on November 25, 2017, 02:26:58 PM"Some" mods. Lol!
Oh yes sorry i'm dumb...
All my mods are here
the log is huge so i think it will take time to come >_<
Quote from: PineyCreek on November 23, 2017, 09:40:35 PMLMAO!
Well Tynan came in and ruined my game...
So I was playing and then a raid happened and it was Tynan, Game Dev. He was alone and had a vibrosword (I run a mod heavy load). He had pretty high stats and power armor and a shield and a badass weapon, but I outnumbered him six to one.
He killed three of colonist and left two critically wounded who eventually died because I lost my only doctor. In the end only one guy and a dog was all that was left of a once thriving colony. They were killed in the next raid.
Curse you Tynan!
Quote from: Ser Kitteh on November 24, 2017, 11:05:44 PMTotally agree
The biggest issue with tribal clothes is it just lacks a lot of the pros that normal clothing has. Pants cover legs, button down shirts cover torso and arms, dusters cover arms and legs too.
Considering that there are plenty of tribal societies in jungles, deserts and tundras, then there's really no reason why there shouldn't be more tribalwear. I would also extend that to armor. Give us the ability to make wooden armor or primitive mail. The Actez and Maya basically had padded vests, which look rather similar to gambessons!
At the end of the day, a tribal start doesn't look different from a colonist start. And that's fine for a lot of people, but some of us prefer more tribal aesthetics so to say.
Quote from: Toast on November 21, 2017, 12:43:03 PMI thought it not like an "easier" way to play the game, but a realistic way. Because all the tribalwear currently present in B18 looks like something that tribes around humid/warm places would use.
I think some biomes are intended to be more "artificially more difficult" than others, and tundra is one of them. The tribal start is also intended to be more difficult than the spacer start and the game even labels it as such. Combining two forms of added difficulty *should* lead to a very difficult start. I'm not sure it needs fixing.