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Messages - Ryehat

#1
I had the same problem with the dogs all standing in one room repeatedly and it turns out it was because of the table I had in the room.  All of the tables have a "gathering place" function that you can turn on and off by clicking on the table and selecting the function button.  I turned my tables "off" and the dogs stopped congregating.  Hope that helps.
#2
Here's my Warg-ish cheap and fast re-coloring of the wolf texture if anybody is interested or just wants a different wolf species in their game.  At first I gave it a big spikey mane and visible canines but it just didn't look right so I stuck with just the recolor and sized it up a bit.  Obviously the original design is the property of pidggit and I'm not claiming any ownership blah blah blah copyright law.

*Edit* I realized the edges were a mess so I'm cleaning them up a little bit.

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#3
Nevermind, I figured it out.  I had removed the "pawn" line of code from wolves previously, seeing as it's the only line that's different from the other two dogs, but a wolf that was already on my map previously was still untamable.  About ten minutes ago, two new wolves spawned on my map and they are both totally tamable.  Army of wolves, here I come!  My next step will be to add a larger, more powerful version of the wolf into my copy of your mod so I can break the game with my own kennel full of Wargs!
#4
First, I am loving this mod!  The tamed dogs are working in the way I hoped the Droids/MAI/Mechanoids would work from several other mods and it is fantastic.  Say, just for general badassery, you wanted to have a colony full of tamed wolves.  How would I go about changing the wolf defs in order to make them tamable?  I've looked through the mod def files and can't seem to find anything different between the wolf defs and the shep/mutt defs.  I know this isn't something you'd necessarily want to add to your actual mod, but I'd like to make the tweak in my own personal game just for fun.  What am I not seeing?