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Messages - zaphide

#1
General Discussion / Re: Sea Ice Community Challenge
March 06, 2017, 04:21:50 PM
Quote from: Hans Lemurson on March 05, 2017, 08:21:59 PM
Quote from: zaphide on March 05, 2017, 07:40:09 PM
   - I managed not to 'utilise' cannibalism for the entire run! I was saving all the corpses just in case...
Wow!  That's really quite impressive.

Yeah I didn't really plan out on it but thought I would see how far I could go. I forbade the food a lot and let minor malnutrition start. You can eek the food out a fair bit longer then. I also brought food a couple of times from trade ships and butchered a couple of thrumbo corpses.

I also manually switched on/off the sun lamp to preserve power and had no conduit (only batteries linking my wind turbines to the things that needed power).
#2
General Discussion / Re: Sea Ice Community Challenge
March 05, 2017, 07:40:09 PM
So, long time lurker, first time poster. I managed to keep Engie alive (and unharmed!) and escape from the ice along with 4 others! I think this was about my 7th or so attempt. Really enjoyed the challenge, probably the most fun I have had playing Rimworld so far.

Brief outline of my run:
- Spent my initial resources getting smelting up and going
- Had an early drop pod of berries that steel-funded Comm Console and kept me going for food
   - I managed not to 'utilise' cannibalism for the entire run! I was saving all the corpses just in case...
- Scored a relatively early Bulk Trader (I traded literally everything for steel)
- Got a decent base + power setup out of that
- Researched hydroponics next and scrounged drop pods and weapons to get that going
- Second pawn joined right when Engie's husband dropped from orbit and insta-froze
   - He was invaluable nursing Engie through the grief and keeping things going
- Soon after, second pawn's wife attacks colony as a raider
   - Engie kills second pawn's wife during the assault
   - Second pawn is catatonic with grief and hates Engie
   - So, he gets sent off into the snow
   - Having saved a few of the Packaged Survival Meals helped for the mood buff here
- Third pawn joins, and colony starts to stabilise a bit, mechs start showing up
- Get machining going and start thinking more about defences
- Have a very close shave with a centipede with an Inferno Cannon
   - Engie ended up kiting it halfway across the map
   - Inferno shots took out a lot of stuff I was waiting to trade
- Massive rebuild time, decide to invest in fire poppers
- Decide to commit heavily to security build up and potentially delay ship
- Gain 2 more pawns
- Narrowly dodge a doomsday rocket with my pawns but takes out a heap of my stockpile
- Realise I don't quite have enough Uranium and wait for trade ships...
- ... and wait ...
- ... and wait ... (another pawn joins)
- ... and wait ...
- ... and wait ... (probably 3/4 of the entire game time spent)
- Get sick of waiting and decide to drop pod a pawn to look for/mine Uranium on one of the Ice Sheet tiles
- Drop pod the pawn + Uranium back
- Build ship and leave with all 5 colonists

Some thoughts:
I agree with CrazyEyes in regards to the problems with relationships. I didn't play with any mods but even so, Engie's husband and sister both fell from orbit (at different times thankfully) and my other pawn's all had relatives show up at some point. This was by far the most fiddly part of the run.

I also agree with the point about the difficulty curve: while the scenario start of extremely difficult and poised on a knife edge, I didn't feel the difficulty ramping up dramatically at any point. It was more of a steady climb. In some ways it got a bit boring later on waiting for Uranium (hence why I decided to drop pod search for some) but if I had been a bit more savvy (and knowledgeable of the A16 changed ship costs) I would have been able to ensure I had enough Uranium earlier.

There are certain breakpoints in the scenario where the options start to open up. Getting your first decent Tuque and Wool Parka help dramatically. Getting smelting, comms console, nutrient paste, hydroponics and machining where all significant steps for me in the scenario and the goal started changing from immediate survival to slightly longer term planning. Likewise with gaining new pawns; I would mercilessly strip wanderers and escape pod survivors for their gear, but later on I started looking for new recruits.

Anyways, excellent scenario, taught me a lot about the game and thanks to Rhadamant for setting it up  :)