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Messages - Kiame

#1381
-Fixed a few bugs handling deleted outfits
-Cleaned up the alien races screens and added support for changing body attributes and hair styles.

Currently testing for the next release:
-Remove the need to select which dressers to use
-When apparel is automatically removed from a dresser due to filter changes, the items will first try to go to other dressers before they are dropped on the floor. (restricted to dressers with Priorities higher than 'low')
#1382
Releases / Re: [A17] Path Avoid
September 28, 2017, 03:28:28 AM
Quote from: faltonico on September 27, 2017, 09:02:18 PM
Hi there!
I just bumped into this, pawns stuck at "standing", when trying to get something inside a room with the exits painted "strong", (default settings), when removing the paths they moved again.

I'd suggest making the exits strong or dislike to have pawns use other exits other than the ones marked. If strong is preferred you can try changing the value of strong to something a little less than what it is now in Mod Settings->Path Avoid.
#1383
Outdated / Re: [A17] Change Dresser
September 27, 2017, 02:18:18 PM
Quote from: sophiasong on September 26, 2017, 07:38:44 PM
Is there a way to preserve certain worn apparel items during a swap? The main difficulty I have with outfits in vanilla is the change from heat to cold insulation. I would love to be able to swap armor vests and helmets from storage onto a pawn while keeping the pawn's jacket or duster.

I think that has more to do with the vanilla's pawn's outfit optimization logic. I'm not currently touching that and don't plan to...

You could try making outfits which restrict the pawns to only have, say, armor vests + dusters/jackets. The Beta version of Change Dresser would be better for that too - https://ludeon.com/forums/index.php?topic=35632.0
#1384
Releases / Re: [A17] Orassans 🐱
September 24, 2017, 12:42:19 AM
Just a heads up to anyone who's wanted to use ChangeDresser with alien races. The beta version of ChangeDresser is adding compatibility. Currently adds the ability to change skin an hair color. Other pawn-modification actions will be coming.

https://ludeon.com/forums/index.php?topic=35632.msg365747#msg365747
#1385
-Fixed an issue with hair scaling when changing the pawn's head size
-Added basic support for AlienRaces! Can modify skin and hair color
#1386
Releases / Re: [A17+] Change Dresser - Beta
September 20, 2017, 12:17:52 PM
Hmm I'll take a look this weekend.  I'm out of town this week  :)
#1387
Releases / Re: [A17] Weapon Storage
September 18, 2017, 04:17:13 PM
Added the ability to drop one weapon at a time.

Steam and direct download updated
#1388
Releases / Re: [A17+] Change Dresser - Beta
September 18, 2017, 02:45:05 AM
Last update before i'm out of town.
Fixed an issue where an outfit with no apparel (aka naked) would cause the game to become unresponsive.
Fixed an issue where an item stored in the dresser could become duplicated and appear on top of the dresser.

I'll be checking steam/forums while i'm out. I haven't seen any new bugs beyond these last two so i think it's stable at this point. Direct download and steam updated.

https://steamcommunity.com/linkfilter/?url=https://github.com/KiameV/rimworld-changedresser/releases/download/20170918/ChangeDresser.zip
#1389
Releases / Re: [A17+] Change Dresser - Beta
September 18, 2017, 02:16:48 AM
TBH not worth it time-wise to support two versions. Sorry
#1390
Releases / Re: [A17+] Change Dresser - Beta
September 18, 2017, 12:14:47 AM
Looks like i pasted the wrong link! That's the source, not the mod. Sorry!

https://github.com/KiameV/rimworld-changedresser/releases/download/20170918/ChangeDresser.zip
#1391
Releases / Re: [A17+] Change Dresser - Beta
September 17, 2017, 06:48:59 PM
Looks like it's not installed correctly. Make sure you only have one version of ChangeDresser enabled and everything got extracted from the zip file.
#1392
Releases / Re: [A17+] Change Dresser - Beta
September 17, 2017, 05:56:09 PM
Hmm i was using combat extended with the original change dresser. Let me take a look at what's not working.
#1393
Releases / Re: Change Dresser - Beta
September 17, 2017, 01:46:46 AM
Fixing a few bugs and applied some more polish.

Steam and direct download updated
#1394
Update for 1.0: https://github.com/KiameV/rimworld-changedresser/releases/download/1.0/ChangeDresser.zip

Use ModSync RW to know if/when there's an update

Please use the new thread for bug postings and discussion: https://ludeon.com/forums/index.php?topic=41483.msg408919#msg408919



There is a newer version available here: https://ludeon.com/forums/index.php?topic=41483.0

The newer version is not save game compatible so only use it on new saves or saves where you have not already built a Change Dresser. Consider that version as the one going forward to release.


Adds a Dresser, Mirror, and Mending Attachment to the Furniture tab.

Change Dresser
-Build Menu: Furniture
-Size: 1x1
-Cost: 40 steel + 40 wood/stone/steel
-Stores: Apparel

Change Mirror
-Build Menu: Furniture
-Size: 1x1
-Cost: 20 steel + 20 woo/stone/steel
-Wall Mounted

Mending Attachment
-Build Menu: Misc
-Size: 1x1
-Cost 250 steal + 6 components + 20 wood/stone/steel
-Energy: 10 W (not in use) or 1000 W (in use)
-Place within 6 squares of a Change Dresser to have apparel automatically mended/repaired
-Research Required: Mending & Multi-Analyzer
-Mending Mod not required (highly recommended though)

If a pawn is told to interact with these - via right click - the pawn can change their Hair Style, Hair Color, or Body. Additional interactions are available with the Change Dresser: Change Apparel Color and Store Apparel.

Selecting the Change Dresser will give some additional functionality:
-Manage Apparel - View what's stored in the selected dresser and drop selected apparel on the ground.
-Assign Outfits - Assign outfits to pawns for both when they are not drafted and when they are drafted. When a pawn has outfits assigned to them, they will be able to instantly switch between outfits when selected - button will appear at the bottom that can be selected by the user.
-Empty - Place all the stored apparel on the ground around the dresser.
-Include Apparel In Trade - Designates whether to include the apparel stored in the dresser in trade deals.


Example for Assigned Outfits
The pawn Mina has outfits Everything, Worker, Light Armor Range, Heavy Armor Melee.
Everything and Worker are civilian outfits (non-combat)
Light Armor Range and Heavy Armor Melee are combat outfits

When Mina is not drafted, she can change between Everything and Worker.
When Mina is drafted, she will change to the last combat outfit she was wearing - we'll say Light Armor Range in this case. She can then switch to Heavy Armor Melee and back to Light Armor Range as needed.
When Mina is done in combat or is incapacitated/killed she will switch back to the last civilian outfit she was wearing.

Note:
The apparel worn prior to an outfit change will be removed from the pawn prior to the change - this allows apparel that was being worn to be put back on if applicable. There must be a change dresser available for the previously-worn apparel to go to otherwise it will be dropped on the ground around the outfit-changing pawn. Consider having an extra change dresser which allows all apparel with a Low Priority setting if the other Change Dressers have restrictive filters.

Forming Caravans
Stored apparel will be available for caravans. Until the pawns in the caravan either exit the map or are told to cancel the caravan, the apparel will remain scattered around the dresser. If something goes wrong and the items are not collected, let me know and click the "Collect" button on the change dresser.

As of now if the Cancel button is used from the Form Caravan window, the apparel will not be collected. This will likely remain the case for the time being due to limitations in modding tools.

This can be fixed by either using the Collect button or forming another caravan and either allow it to leave the map or cancel the caravan

Mending Attachment
Will detect if apparel within attached Change Dressers need to be mended.
Each Mending Attachment can only mend one apparel at a time.
More than one Mending Attachment can be attached to one or more Change Dressers (many-to-many relationship)


Mending mod Patch (not required)
Patch to allow pawns to remove apparel from a ChangeDresser and mend it:
Mending Patch Download:
A17
B18


AlienRaces:
All Outfit Assignmnet/Apparel actions are available to Alien Races
Body and Hair attributes can be modified depending on the alien race. Not all alien races can have hair, different head types, etc.
Species changing is not available (can't change from a human to an alien) (this is a code limitation and not a design decision on my part)



Direct Download:
A17
B18


Steam:
A17
B18

Thank you translators!
Vaniat - Chinese Simplified and Traditional
Proxyer - Japanese
Ɲơɴɑɱɛ - German
Gidreess - Russian
Boundir - French


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#1395
Releases / Re: [A17] Weapon Storage
September 14, 2017, 05:54:10 PM
This will support any modded weapons. No idea regarding cartridges (didn't even know there were mods w/ cartridges tbh)