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Messages - Kiame

#31
Releases / Re: [1.3] [KV] Faction Control [ModSync RW]
August 09, 2021, 12:45:50 PM
Update: 1.3.0.6
Adding a setting "Override Faction Max Count" which will force modded factions that do not specify "maxConfigurableAtWorldCreation" to show up in the base game's Create World Faction Count tab.

It's on by default. If anyone runs into issues with this setting please disable it in settings and restart the game.
#32
Update: 1.3.2.4
-Changed how stone types are found. It will now load every stone type dynamically. This also allowed for "Other Stones" setting to be removed. Thus Extra Stones and any other mod that adds stones is supported.
-Improved the randomization logic for stone types for world generation
#33
Releases / Re: [1.3] [KV] Faction Control [ModSync RW]
August 02, 2021, 11:49:06 PM
Update: 1.3.0.4
Added a new setting, "Tile Distance Between Faction Groups"
With this setting, you can specify either/both the Minimum/Maximum distances that faction groups can spawn from each other.
This is an advanced option and can easily prevent faction groups from spawning on the map and will take many tries to get the values to work. Leave it disabled to keep base game behavior.
#34
Releases / Re: [1.3] [KV] Faction Control [ModSync RW]
August 01, 2021, 04:11:00 PM
Update: 1.3.0.3
Removed the cap of 250 from the Min/Max Population text entries
#35
Releases / Re: [1.3] [KV] RimFridge [ModSync RW]
July 30, 2021, 06:08:51 PM
Update: 1.3.0.3
Fixing an issue where a message was being written about no hoppers even when a rimfridge is next to a dispenser
#36
Update: 1.3.1.0
Can now edit beards
Can change a pawn's favorite color
#37
Update: 1.3.1.0
- Can now edit beards from the Hair Selection page of change dresser
- Can edit the pawn's favorite color
#38
Darn I didn't think about this... I ended up renaming a few files for better organization. You can either delete the 1.3 folder in changedresser or the main folder and extract the newest version again should fix that problem.
#39
Update: 1.3.0.5
Adding a work-around so slave apparel can be added to change dressers
#40
Update: 1.3.2.0
Ore Level is back!

Set this multiplier to change the amount of mineable precious metals are on the map.
From there, you can control the amount of each mineable metal with the sliders for gold, silver, jade, steel, and ind comps.
#41
Updated for 1.3 - Direct Download
Along with this update there's a new def group "Plant"
#42
Releases / Re: [1.3] [KV] RimFridge [ModSync RW]
July 24, 2021, 01:03:21 PM
Update: 1.3.0.2
RimFridge lights can now be changed from normal to dark light. Select the fridge/s and there's a new button to toggle between the lighting types.
#43
Update: 1.3.1.1
Added settings for Ideo/1.3 for scatterable types of "AncientPipelineSection" and "AncientJunkClusters"

There are other types that are included in map generation which I am not 100% sure how to address as they're generated in harder-to-patch ways. They include "ScatterRoadDebris", "ScatterCaveDebris", "AncientUtilityBuilding", "MechanoidRemains", "AncientTurret", "AncientMechs", "AncientLandingPad", "AncientFences"

I think [hope] the two that I've included, Pipeline and Junk, will cover most of the ancient things that are added though.
#44
Redownload the current version will fix that error
#45
Update:
Supports humanoid alien races mod again