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Messages - Kiame

#46
Update: 1.3.0.4
Works with Humanoid Alien Races mod again
#47
Update: 1.3.1.0
- Improved stability and fixed many issues.
- Ores now work correctly. This update will also support modded ores - anything that is mineable can be modified in the Map Setting page of this mod.
#48
Quote from: BerserkOlaf on April 19, 2021, 04:09:17 AM
I like this mod very much. It's an elegant solution, and unlike Show Hair With Hats, it's working well even with mods that rescale pawns (so children mods, for example).

I have a question though. Let's say I'd want to try making new replacement textures for a hair mod that is not supported yet. Is there a template that I can use with the right bounds for all the textures, so I am sure they align with hats and look about right? Should I just use one of the base game head texture as a guide? (like the [gender]_average_normal_ ones?)

Show hair does correctly scale and has for a while (year+). I'll verify that children still work.
#49
Update:  1.3.0.4
- Water level is now working correctly (slider was reversed). Thanks Ebo
- Limiting stone amounts should work correctly. Thanks slinkyace and xenephulon
- Fixing an issue where the initial value when the mod is first used was causing maps to be completely muddy


For anyone having issues with mud-filled maps, go into this mod's settings, Map Settings, and select default for "Soil Fertility", "Water Height", and "Mountain Amount"
#50
Update: 1.3.0.2
Fixing an issue where each settlement of each group of a faction would all spawn together
#51
Update: 1.3.0.1
"Disable Faction Limits" is now enabled and can be used when creating new worlds.
#52
Updated for 1.3 - Direct Download

This is a major re-write of this mod and might have a bug or two.

Currently "Disable Faction Limits" is turned off. I will hopefully have that ready tomorrow evening.
#53
Update:
Fixing an issue where Mountain Level was not being used in map generation



Quote from: IForever2110 on July 19, 2021, 03:34:09 PM
Yeah same problem when only Harmony, Core and Configurable Maps is loaded.
...
Any other information I can provide you for analysis?

I've run another set of tests. Here's what I did and I want to make sure I'm doing your steps:
Default all values in Config Maps:


Then settle on a square and your maps are all mud?
This is what I'm seeing:

With Config Maps:


Without Config Maps:

#54
Releases / [1.3] [KV] Random Goodwill
July 19, 2021, 07:52:36 PM


Dynamically assign goodwill to factions when creating a RimWorld.

Settlement colors will also change with goodwill. If the faction is hostile, the settlement's icon will turn red.

This was part of Faction Control mod but I've decided to pull it out as I re-write Faction Control.

Direct Download:
1.3

Steam

Github

Like my mods? Consider supporting me!


#55
Quote from: IForever2110 on July 19, 2021, 08:43:41 AM
Hello Kiame,

I might have found a bug in the 1.3 version.

When I generate a new map, doesn't matter if at the game start or with a caravan, the map is like 95% mud and 5% rich soil.

- Biome doesn't matter, Tundra and Tropical gets 95% rich soil
- The mod settings are at standard
- Mod was loaded at the start and at the end of the modlist and even as the only mod, always the same problem

You might have guessed it but I don't get any error logs I could share with you. I attached a picture.

Let me know if you need any other infomation from me.

Thanks and best regards
IForever

After testing this mod with just harmony loaded in each biome with default settings (as well as a few variations), all my maps are created correctly. Are you able to reproduce this issue with just this mod enabled?
#56
Hmm I did not test tropical or tundra let me test those
#57
Updated for 1.3 - Direct Download
#58
Update 1.3.0.2:
Fixing an issue where Loading/Saving crafting bills was returning errors in the logs.
#59
Bug Fix Update: 1.3.1.0
Fixing issue where skills would get rest to 0 when "Allow Experience Loss" was disabled
#60
Update: v1.3.0.1
Fixing an issue where pawns would be not have any hair with Hide All Hats setting enabled.