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Messages - RyanRim

#181
General Discussion / Re: No Words
May 12, 2017, 02:36:27 AM
Quote from: Neotic on May 12, 2017, 01:16:22 AM


Yep such and ugly graveyard I would get stressed as well lol
#182
Quote from: RazorHed on May 11, 2017, 04:38:20 AM
Fixed your base a little

With so much traps the defenses would be overobvious. (Efficient though).
#183
Ideas / Re: Betrayal
May 11, 2017, 03:35:22 AM
Quote from: AngleWyrm on May 11, 2017, 03:28:08 AM
Sometimes when a spacer crash lands, they are infected with a space virus that turns them into an abomination, usually while healing up in your infermary. They're beastly hard to kill, and if they kill someone (like other recovering patients, for example) those turn into more abominations.

It gives a good reason to build a quarantine area for incoming spacers.
Great sounds like a serious event, but will try that as a horror mod. But yes the betrayals happen quite often, sometimes even fellow crashlanders (somehow) manage to know the map and find a pirate band.
#184
One of my earliest recalls of proposals was inside my own small colony, the guy and girl had 100% relations and slept together, yet nothing happened for 4 weeks. It could take time.
#185
Ideas / Re: Ate without table
May 11, 2017, 03:29:57 AM
Quote from: tyriaelsoban on May 10, 2017, 01:04:25 PM
Quote from: milon on May 10, 2017, 12:14:04 PM
Quote from: tyriaelsoban on May 10, 2017, 12:07:12 AM
Nutrient paste solves all these problems, they cant reserve items that dont exist. ;)

Just don't forget that it causes new problems: No food when the power goes out.  Solar Flare = hungry pawns.  (So keep some survival meals locked away for emergency.)
I've always got spares of something somewhere :D

You never know when they hide munchies under their beds.
#186


I posted it in screenshots thread too, sorry I just absolutely forgot about this thread  :P

Basically what is happening on this pic is on my early a16 game when I started animal farm mods and had lots of alpacas, I didn't restrict their movement and no proper yards yet, so they slept where they cared to. this lil guy went to sleep in a temporary meat freezer.

PS This meat was squirrel, not alpaca, otherwise he would've gone through a shock.
#187
Stories / Re: Your Best Screenshots
May 10, 2017, 06:00:17 AM



Story with it is that I started animal farming in early a16, and I had lots of alpacas. I didn't build enough yard space and restrict their movement at first, so they found their spaces where they wanted to. this guy is alive as you can see and went to sleep in my temporary meat freezer. Guess it wanted some comfort.
#188
Quote from: Hans Lemurson on May 10, 2017, 02:53:14 AM
Quote from: vampiresoap on May 10, 2017, 02:48:30 AM
Quote from: Sian on May 10, 2017, 02:06:48 AM
Wonder what would happen if you trapped people behind (Mod-available) impassable water

Get ready for something biblical to happen ;)
The water will turn to wine? ???

Nah it will turn fiery and God appears. Time for RimWorld religion lessons. 📖
#189
Ideas / Re: Ate without table
May 10, 2017, 02:54:46 AM
Quote from: tyriaelsoban on May 10, 2017, 12:07:12 AM
Nutrient paste solves all these problems, they cant reserve items that dont exist. ;)

There is also a food scheme mod avail on the workshop that allows you to force your colonists to eat specified meals, so worst first, best first, raw etc.

Only thing I HAVEN'T seen them haul is nutrient paste. I guess that figures when you live in harsh place with your upper commander makes you eat slime sandwiches.
#190
Ideas / Re: Ate without table
May 09, 2017, 06:43:05 AM
Quote from: Frisk on May 03, 2017, 04:33:34 AM
@Sola Thats exactly how i feel about, and if they bring a lunch package with them then it shouldn't be a negative mood "Ate without table"

@Aerial That would also be perfect.

My worst scenario is that when they haul food into their pockets they look for fine(r) meals inside, and keep holding on to that food. I usually force them to drop it since it is useless especially if you are in a pickle.
#191
Mods / Re: [Mod Idea] More realism mods
May 09, 2017, 03:50:49 AM
Yes now you brought out the details I see the hard work. Still great job everyone who is working on it now or have the psychology mods already. I'm dumb as a pumpkin in the modding dep.
#192
Mods / [Mod Idea] More realism mods
April 27, 2017, 03:27:25 AM
Ok here are a few ideas, I'm not a professional at it so I leave the attestation for modders.

My first idea was (I've been looking for such a mod a long time) a gym, or any athletic training for pawns to get more physical traits. They spend a little time of day by schedule in gym, get stronger, maybe increase their punch strength etc etc. Pardon me if it is in some pack already, I just might have forgotten it, although I have used over 100 mods at least.

Second was a psychological aspect. When we look at some trait mods or Achtung and Psychology addings then I'd really like to see religious and political traits more common. Let's say your community leader has one political view through which he wants to mobilize people, but people opposite to such philosophy doesn't want to co-operate and might get stressed. Same goes to religion, since religion has started great wars during times. Was also thinking of an enforcer/leech/stalking traits (stalkers behind your caravan, wouldn't that be nice), enforcers and leeches making it hard for others to work and throwing all their tasks for others to make. After all thats life.

If these personality traits would be balanced both implemented through a mod, I would give all I can for such a modder.
#193
General Discussion / Re: Ludeon PR
April 27, 2017, 03:06:59 AM
Currently I guess they got no want to make a company for advertising and other projects, needless to say they working hard on it. Sandbox people actually make a big part of Steam players already.
#194
Support / Re: Pink defs and map
April 25, 2017, 10:37:43 AM
Quote from: Calahan on April 25, 2017, 09:17:16 AM

I doubt you will get assistance from a helpful community member here either. I think you are either forgetting or overlooking that this is the official Ludeon Studios forum, meaning the members of this community are going to be less willing to help someone who admits to pirating the game.

An insider in Steam forum post about the games activity in early game release in Steam claimed that there are over 200 thousand players. I doubt they all bought it. Also not the nicest of things to project Your ideologies inside simple players :)
#195
Support / Re: Pink defs and map
April 25, 2017, 08:51:07 AM
Oh I don't need a moderator, just helpful community member. Also when it came to Steam, you have to hint it to as Steam customers not Ludeons. Cheers.