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Messages - Goatlike

#31
Quote from: Evul on June 06, 2014, 06:20:07 AM
Only remove the tabs in the <description> else the file will be un readable xD

Strange. I tested with tabs and all was ok.

I already removing tabs.

P. S. Modern Weapons done.

Upd: PA_ModernLauncher-RPG7.xml have <description> tag in first <ThingDef> subcategory. And game displaed it. In other .xml's this tag miss.
#32
Remove tabs - Ok. But i like with tabs  ::) nevermind.

I detect pair missmatches. PA_ModernWeapon-Mosberg500.xml - Original name of weapon is Mossberg 500. Am i fix it in label tag?

PA_ModernWeapon-M2Browning.xml and PA_WorldWar2Weapon-M2Browning.xml have diffirents? Maybe one of it will delete?
#33
Thank you. Sorry for so many questions.

I don't know another ways for calculate DPS.
#34
That happen))

<ThingDef ParentName="BaseProjectileNeolithic">
      <defName>Arrow_Crossbow</defName>
      <label>Crossbow Bolt</label>
      <texturePath>Things/Projectile/Arrow_Small</texturePath>
      <projectile>
         <impactWorld>True</impactWorld>
         <damageDef>Bullet</damageDef>

         <DamageAmountBase>18</DamageAmountBase> // Real damage?
         <Speed>50</Speed>
      </projectile>
   </ThingDef>
   
   <ThingDef ParentName="BaseWeaponNeolithic">
      <defName>Bow_Crossbow</defName>
      <label>Crossbow</label>

      <description>A very old Crossbow.
      DMG: 10
      RNG: 38
      ACC: 7
      SPB: 1
      Aim: 3 sec.
      DPS: DPS=Damage/AIM*SPB </description>
      <texturePath>Things/Item/PAEquipment/Crossbow</texturePath>
      <soundInteract>BowLarge</soundInteract>
      <tradersCarry>True</tradersCarry>
      <basePrice>220</basePrice>
      <verb>
         <projectileDef>Arrow_Crossbow</projectileDef>

         <accuracy>7</accuracy> // it's Accuracy
         <warmupTicks>280</warmupTicks> // warmup/60=Aim time
         <range>38</range> // it's Range
         <fireSound>BowSmall</fireSound>
      </verb>
   </ThingDef>
#35
Quote from: Evul on June 05, 2014, 08:20:07 AM
Aimtime is based on: Warmup / 60seconds = Aimtime

For example a weapon with 120 warmup have 2 Second Aimtime (120/60=2)
or
a weapon with 130 warmup have 2.2 Second Aimtime (130/60=2.1666 rounded up to 2.2)

Understand. And one more question. Where displayed damage of weapon? I don't found it in defs.

upd: Dragunov SVD have 8 damage )) it's fun.
#36
Quote from: Evul on June 05, 2014, 07:11:31 AM
One thing tho I don't think the description is vissable in any tool tip except traider.

If i right understand you (my english is very well ::) ) This description may see in pawn weapon icon. When they drafted.

QuoteI think you should use aimtime cause its easier to understand.
Ok. But how calculate it, if the weapon is not have in table.

And when may i saw damage?
#37
Events! More events! It's good. Thank you.
#38
Помогу, чем смогу.
#39
Hi. I want write some descriptions for your weapons.
Example:...
<description>A very old Crossbow.
DMG: 10
RNG: 38
ACC: 7
SPB: 1
Aim: 3 sec
DPS: 1.33</description>
...


May i do this?

And i not sure what use: Aim Time or Warm-up?
#40
I love UT, especially UT2k4. I want this mod, but it work on alpha 4?