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Messages - EnricoDandolo

#46
General Discussion / Lets Discuss Inconsistency
March 11, 2017, 02:31:05 PM
So recently I've been playing Rimworld. I've noticed some rather strange things. So I'll share some of mine, and you'll share some of yours.
First, lets just talk about this.

A single log of wood 0.40 KG does 8 blunt damage, at a 2.20 second cool down. 0.40 KG is about 0.88 pounds which is basically a stick. Not even a big stick either, its like a stick the size of a bigger-than-usual slingshot.
Now, the thing here is that a wooden club does something like 4 damage. The club is made of 35 wood. 35x0.88=24+2.4+4+0.4=30.8 pounds. That club weighs 30.8 pounds, and does 4 damage. A person's fist does more damage then a 30 pound club, a SPIKED CLUB.
Hang on, hang on. I just checked. A person's fist does 6 damage. That means that if im correct, someone's punch has 1.5x the force of a 30.8 pound club swinging down on someone.
What the fuck?

Also, clearly we see that the CLUB is SPIKED. A steel club with steel spikes should inflict stab-wounds not blunt wounds, a MACE would inflict blunt wounds, not a spiked club. Yet, the Club, despite being spiked, does not stab someone's eye out, instead smashing their head in.

Anyone else want to add to this?


#47
Off-Topic / Re: Count to 9000 before Tynan posts!
March 11, 2017, 02:14:52 PM
5630
#48
Not sure if anyone already posted this but
This is for early-game, when you have no freezers, and for when your storage is full.
If you have a Camel or a Muffalo, theres a caravan trick you can do. Form a caravan, put tons of food onto the Muffalo, leave only three days worth of food in your stockpiles.
Cancel the Caravan, make sure not to unload the Muffalo, the food will never spoil and as long as you repeat this you'll never have to use a freezer.
#49
General Discussion / How do you start your colonies?
March 11, 2017, 02:05:17 PM
Im interested in knowing how people start their colonies off.
I always start them off using a concept, I don't really plan ahead that much, but I've seen people who have planned their whole base from day one.

Some of my concepts are
Outdoor Complex
Self-Sustaining Fortress
Underground City
So how do you guys start your play-through/Colonies?
#50
General Discussion / Re: Mortars: Useful or not?
March 11, 2017, 01:53:58 PM
I think that Mortars are a really useful thing to have in the game.
- I've used them for defense against other sieges, and against raiders.
- I've used them to siege raiders
Its so nice to see 10 mortars firing at once, and when they all land it makes for a really fun hail-Mary moment of pure destruction.
All that is balanced by the fact that we need shells, if we didn't need the shells I'd rush Mortars at day one.