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Messages - VentroHawk

#1
Hello, love the mods. Just came to inform you that the kitchen cupboards only work with the fueled stove, and not the electric one.
#2
Outdated / Re: [A17] SeveralPuffins mods for A17
July 05, 2017, 04:34:51 PM
Hey, can you tell me how I can change it so that the performances are based on art? I don't really like the idea of creating the new performance skill because it feels like it breaks vanilla too much while the rest of the mod is perfect. Thank you <3
#3
Outdated / Re: [A16] Aeryl's Mods (19 Jan 2017)
March 21, 2017, 02:56:43 PM
Love the idea of the condition replacement mod,
but the version on github is still A15 :/
#4
Mods / Re: Which mods are for me?
March 19, 2017, 07:50:20 AM
thank you all for the tips! Much appreciated.
I'm gonna try apparello because I'm hearing good things, and I'm gonna ditch fashrionrimsta for now, because I was already dubious about the skill buffs.
I'm also gonna ditch vegetable garden I think, because I already have T's mod that affects some farming things(and cloth processing) and it's not as overwhelming I feel.
Also thanks for the tip about the equipment rack mod, I'll look into it :)
#5
Mods / Re: Which mods are for me?
March 15, 2017, 03:17:25 AM
Thank you all for your answers! They've helped a lot.
Angle, I've already gotten most of those mods as quality of life.
I'll think about the hygiene mod as well, but I'm still not sure about it.
And thank you blue winds for all your suggestions.

I'm going to try adding more additional objects, rimsenal vanilla pack, seeds please, gourimet, and the fashion mod.
#6
Mods / Which mods are for me?
March 14, 2017, 03:56:22 PM
Hey everyone.
I've already downloaded about 80 mods, but for my second playthrough, I'm thinking of changing some of them up. Unfortuantely, I don't really know how good they are, so I'm asking for your advice.
I've chosen my current mods because they still keep that vanilla-ish feeling, and don't really break game balance. Some of the mods that I've liked a lot so far include:

Rah's Hardcore epoe, More furniture, all of T's mods, Rimkea, hospitality, camping, spoon's hair mod, many sd mods, many stuffed mods, many many quality of life mods, doormat, extra storage, chemicals and neutroamine(because it adds a little challenge/extra appreciated effort with boom animals farming, which I quite liked), a dog said, additional lighting...

Some mods I didn't like: Clutter, dub's skylight, too many leathers, fences.
Industrialization: Loved the concrete part, but other parts of the mod felt op.

~~~~!!!~~~~

As you can tell, I like it when a mod isn't overwhelming to gameplay changes, or op.
I have my eyes on the following mods for my next playthrough, and I need your opinions on them:
Seeds please, Vegetable Garden, fertile fields(might be op?), Grourimet, Rimfire/High caliber(what's the difference/which one would I prefer?), dye vat, glittertech(what would I have to remove for this), additional joy objects(is this op?), FashionRimsta(is this op with the boosts?)/Aparello, Rimsenal vanilla pack.