Hey everyone.
I've already downloaded about 80 mods, but for my second playthrough, I'm thinking of changing some of them up. Unfortuantely, I don't really know how good they are, so I'm asking for your advice.
I've chosen my current mods because they still keep that vanilla-ish feeling, and don't really break game balance. Some of the mods that I've liked a lot so far include:
Rah's Hardcore epoe, More furniture, all of T's mods, Rimkea, hospitality, camping, spoon's hair mod, many sd mods, many stuffed mods, many many quality of life mods, doormat, extra storage, chemicals and neutroamine(because it adds a little challenge/extra appreciated effort with boom animals farming, which I quite liked), a dog said, additional lighting...
Some mods I didn't like: Clutter, dub's skylight, too many leathers, fences.
Industrialization: Loved the concrete part, but other parts of the mod felt op.
~~~~!!!~~~~
As you can tell, I like it when a mod isn't overwhelming to gameplay changes, or op.
I have my eyes on the following mods for my next playthrough, and I need your opinions on them:
Seeds please, Vegetable Garden, fertile fields(might be op?), Grourimet, Rimfire/High caliber(what's the difference/which one would I prefer?), dye vat, glittertech(what would I have to remove for this), additional joy objects(is this op?), FashionRimsta(is this op with the boosts?)/Aparello, Rimsenal vanilla pack.
I've already downloaded about 80 mods, but for my second playthrough, I'm thinking of changing some of them up. Unfortuantely, I don't really know how good they are, so I'm asking for your advice.
I've chosen my current mods because they still keep that vanilla-ish feeling, and don't really break game balance. Some of the mods that I've liked a lot so far include:
Rah's Hardcore epoe, More furniture, all of T's mods, Rimkea, hospitality, camping, spoon's hair mod, many sd mods, many stuffed mods, many many quality of life mods, doormat, extra storage, chemicals and neutroamine(because it adds a little challenge/extra appreciated effort with boom animals farming, which I quite liked), a dog said, additional lighting...
Some mods I didn't like: Clutter, dub's skylight, too many leathers, fences.
Industrialization: Loved the concrete part, but other parts of the mod felt op.
~~~~!!!~~~~
As you can tell, I like it when a mod isn't overwhelming to gameplay changes, or op.
I have my eyes on the following mods for my next playthrough, and I need your opinions on them:
Seeds please, Vegetable Garden, fertile fields(might be op?), Grourimet, Rimfire/High caliber(what's the difference/which one would I prefer?), dye vat, glittertech(what would I have to remove for this), additional joy objects(is this op?), FashionRimsta(is this op with the boosts?)/Aparello, Rimsenal vanilla pack.