I'm not sure if this was intentional but if you disable ammunition it also disables it for mortars. Raids with mortars will constantly have a drop pod coming in every couple of seconds which opens and spawns a pile of shells then immediately despawns the shells. The operators of the mortars, even if their name goes blue from fleeing, won't stop shelling the base until you shoot them and snap them out of it.
I mean, it's doing what it says on the tin but I was expecting disabling ammunition to return it to vanilla where guns had infinite ammo but you still had to make and load artillery shells.
I mean, it's doing what it says on the tin but I was expecting disabling ammunition to return it to vanilla where guns had infinite ammo but you still had to make and load artillery shells.




Male, female, and young nekos have different fur colouring for easy differentiation. They're also ripe for the purging if you're into that kind of thing. Also work as a replacement for dogs because of their ability to haul.