Hello my wonderful beasts!
So, unlike my other post this one will be quite a heavy one, if not outright abstract, but please bear with me.
Is it even remotely possible to mod even the most crude version of something even slightly resembilng an RPG mode? By RPG mode I mean something like:
- WorldGen with more predefined towns and other sites with an optional ability to set pre-defined NPCs in those.
- Quest system, even as barebones as "kill X who can be found at Y" or "bring me N of item X".
- Something for setting up a story. Events and their triggers based on time, character progress (total skill level? total wealth?), deaths of certain individuals etc.
Generally what I mean is not a complete mod with finished story etc. but more of a framework to create those. I have no knowledge about Rimworld's code so I don't know if it's possible, but the game itself seems to have the core mechanics that'd support such mod. For example:
- The UI responsible for managing your pawns is as good in "colony" mode as it would be in rpg.
- Max number of your pawns could depend on your main character's Social skill.
- There seem to be a mechanic of choice events (offering a runaway pawn shelter or let them get killed by bandits) so this could potentialy provide some crude dialogue options, I suppose?
- Travel would naturally utilise the awesome caravan and site generation system, so that's pretty much covered. Even the random encounters are already covered by it.
- I've seen mods giving pawns some special abilities like combat dash and such, so it's even possible to give some RPG-style action skills.
So... very, veeery roughly - is such thing even remotely possible in the current state of the game?
Cheers!
So, unlike my other post this one will be quite a heavy one, if not outright abstract, but please bear with me.
Is it even remotely possible to mod even the most crude version of something even slightly resembilng an RPG mode? By RPG mode I mean something like:
- WorldGen with more predefined towns and other sites with an optional ability to set pre-defined NPCs in those.
- Quest system, even as barebones as "kill X who can be found at Y" or "bring me N of item X".
- Something for setting up a story. Events and their triggers based on time, character progress (total skill level? total wealth?), deaths of certain individuals etc.
Generally what I mean is not a complete mod with finished story etc. but more of a framework to create those. I have no knowledge about Rimworld's code so I don't know if it's possible, but the game itself seems to have the core mechanics that'd support such mod. For example:
- The UI responsible for managing your pawns is as good in "colony" mode as it would be in rpg.
- Max number of your pawns could depend on your main character's Social skill.
- There seem to be a mechanic of choice events (offering a runaway pawn shelter or let them get killed by bandits) so this could potentialy provide some crude dialogue options, I suppose?
- Travel would naturally utilise the awesome caravan and site generation system, so that's pretty much covered. Even the random encounters are already covered by it.
- I've seen mods giving pawns some special abilities like combat dash and such, so it's even possible to give some RPG-style action skills.
So... very, veeery roughly - is such thing even remotely possible in the current state of the game?
Cheers!
