The drug description says it prevents "Infections" before they take hold.
But Malaria, Sleeping Sickness and Plague are "Diseases".
But Malaria, Sleeping Sickness and Plague are "Diseases".
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Quote from: Zombull on July 06, 2018, 03:11:53 PM
I don't mind dealing with predators. I just need to know they're there. Maybe just show a notification on screen any time a colonist sees a predator. Colonists with limited eyesight wouldn't see them as far away.
Quote from: botaxalim on July 06, 2018, 11:20:19 AM
Animal predatory change. Check map for food, if none herbivore animal present, check for colonist pet, if none kill the nearest human for food. The point is we can avoid random predator eating our colonist, as the player maintain animal ecosystem on the map so the predator not ran out prey/food. Maybe add warning when last wild herbivore animal extict. If player kill all animal except predator, its their own fault if predator attack them
Quote from: dnmr on July 06, 2018, 12:09:48 PM
could we please get some sort of an indicator next to pawn portraits if their caravan is idle? I seem to miss the notifications sometimes.
Also on the subject of QoL, why does the "haul things" tool only work on junk? Can there be a way to prioritize hauling collected crops from the fields?
Quote from: PurpleTonberry on July 06, 2018, 02:37:31 AM
Tynan, I've been noticing in your changelogs that you have been trying to eliminate unnecessary micromanagement as much as possible. Thank you for that, by the way, a lot of the changes have been good QoL changes. There's been one small thing that has bothered me through many, many updates to this game though, more-so now that the negatives are more severe than ever: Cabin Fever.
Don't get me wrong, I completely agree with the existence of cabin fever and its severity, but I never understood why pawns suffering from it don't just take a walk outside in an unroofed area. I'm not keeping them locked up like rats, nor are they restricted to any particular area. In particular, I think that on their next joy activity, they should just prioritize taking a walk outside or stargazing/cloudwatching/sunwatching/etc if they suffer too severely from a lack of going outside (if area restrictions allow, of course).
I've attached a screenshot of a colony I just started a couple hours ago. The debuff doesn't make much sense, but that's not really what I'm going for here (even if the Trapped Underground thing is a bug). I'm not keeping the pawns locked up under a roof (don't let the toxic fallout fool you, they're still set to Unrestricted access to the map) and they have 5 hours a day of dedicated joy time, so just.... go outside! I don't think in this kind of situation that I should have to draft pawns and drag them outside to stand around and do nothing so they can not be under a roof for a few hours when they are perfectly capable of that on their own accord.

Quote from: gadjung on July 03, 2018, 05:02:46 PM
- infestation is behaving strange : i got one, letter pointed me to one part of base (1), i happily destroyed single (surprise) nest and went happily further. turns out on other part of my base (2) i got 3 other nests. Should they have been so spread ? As far as i remember (and happened to have earlier) they were more concentrated around single area...




















