For the past many games, my main worry is that all of them Im getting like three unable of violence out of 12, where from the other fighting 9, only two are shooters.
I'm getting so pissed at this RNG that now I'm gonna start getting rid of the non-fighters. In this game, a third non-fighter came asking for rescue and was a flake addict. Before this guy, an escape pod came with a Luciferium addict who I left to die, crashed within my base...walked away like 20 tiles and collapsed there.
The third non-fighter that was being chased cost me a shooter and then in his withdrawal went mental and killed another non-fighter while I was getting ready to fight a Psychic Ship with the only 2 shooters I have and was about to kill one of them in his berserk so I turned my gunner around and shot the bastard. As result of this bad colonist group, on 4th of Aprilmay 5504... I'm back to only FIVE pawns.
1. Non-fighting Doctor, Social, Researcher.
2. Minner.
3. Cook, Crafter.
4. Shooter, Artist.
5. Shooter, Constructor, Miner and Researcher.
...and just came out of a Toxic Fallout. This is of course all in Tribal.
I came to wander:
"How many non-fighters per game do you usually get?"
I'm literally averaging 3 out of 12.
I'm getting so pissed at this RNG that now I'm gonna start getting rid of the non-fighters. In this game, a third non-fighter came asking for rescue and was a flake addict. Before this guy, an escape pod came with a Luciferium addict who I left to die, crashed within my base...walked away like 20 tiles and collapsed there.
The third non-fighter that was being chased cost me a shooter and then in his withdrawal went mental and killed another non-fighter while I was getting ready to fight a Psychic Ship with the only 2 shooters I have and was about to kill one of them in his berserk so I turned my gunner around and shot the bastard. As result of this bad colonist group, on 4th of Aprilmay 5504... I'm back to only FIVE pawns.
1. Non-fighting Doctor, Social, Researcher.
2. Minner.
3. Cook, Crafter.
4. Shooter, Artist.
5. Shooter, Constructor, Miner and Researcher.
...and just came out of a Toxic Fallout. This is of course all in Tribal.
I came to wander:
"How many non-fighters per game do you usually get?"
I'm literally averaging 3 out of 12.
... preferably male