Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - British

#16
Support / Re: Trouble feeding my colonists
November 06, 2013, 07:32:22 AM
My guess would be about the stockpile as well.

The only times I had colonists eat off raw food while the dispenser was powered and accessible, were when the stocked amount of food was very low (under 10) and the colonists were starving.

In that case they tend to eat off raw food rather than bringing them to the stockpile area first.
I don't remember priorizing hauling in the overview changes anything, but it works much better when you force individual colonists into hauling the food.
For that you have to stop all the colonists that are going to eat off the raw foods (since it "locks" the food, which thus can't be hauled by another colonist), ideally by drafting them momentarily.
#17
As a side-note, you might want to try to leave some space for repairing between your walls and apparatuses/mountains/whatever.
The wall Coleman is stuck in, for instance, can't be reached by colonists (well, once Coleman is not there anymore, of course), and thus will suffer from degradations (wear and tear) and ultimately get destroyed.
#18
Bugs / Re: Spelling/grammar bugs & improvements 0.0.250
November 06, 2013, 03:36:39 AM
Quote from: enystrom8734 on November 04, 2013, 04:01:41 PM
Carefuly -> Carefull - Noted
It's as mrseeker wrote, though, with only one "l": careful.
#19
Bugs / Re: Colonits starving when they shouldnt be.
November 05, 2013, 11:47:33 AM
You can always try to use the autosave files...

Also, please edit your posts if nobody else posted afterwards, instead of double/triple posting.
#20
Bugs / Re: Capturing Pirate
November 05, 2013, 11:31:16 AM
Oh my, good catch...

I still want to see how it goes when trying to encase different types of bed.
#21
Bugs / Re: Game started without free pistol
November 05, 2013, 11:19:38 AM
I don't know about you guys, but here (on Win7) my %APPDATA% actually points to AppData\Roaming...
That's why I used %USERPROFILE% instead.
#22
Bugs / Re: Capturing Pirate
November 05, 2013, 11:10:09 AM
If you issued all the build orders at the same time, that's quite possible.
In that case, that would mean that all your beds were built before the room was closed, and you changed the two beds to prisoner, still before room being close.
That's worth a try.

To check if changing beds in a room does indeed force all beds to follow that change, you can simply create a room (wait for it to be closed :P), put a couple beds, and then try to change one to prisoner.
It should pop a message asking if you want to change *all* beds to prisoner.
Else it just aborts the change.
#23
Bugs / Re: With small prison area, pathing produces lag
November 05, 2013, 06:10:20 AM
Is it the same configuration as on this thread: very cramped prisoner room ?
#24
Bugs / Re: Turrets wont attack crazy animals
November 05, 2013, 06:04:10 AM
Lore-wise, an explanation would be that turrets have a IFF system based on weapon-bearing rather than aggressivity.

Or it's just an oversight (probably low on the to-do list) :P
#25
Bugs / Re: Capturing Pirate
November 05, 2013, 05:59:28 AM
I'm actually surprised you manage to have prisoner and colonist beds in the same room, as having different types of beds in a room is not allowed (the game forces all the beds to be of the same type when you try to change one).

Did you happen to build your walls *after* building all the beds ?
#26
Bugs / Re: Prison/Prisoner bug.
November 05, 2013, 05:54:33 AM
Prisoners stay inside buildings even if the door is not powered.

I also got this spam, a few builds ago (haven't really tried since).
#27
Bugs / Re: Game started without free pistol
November 05, 2013, 05:50:45 AM
Quote from: CosmicKobal on November 04, 2013, 10:00:03 PM
I couldn't seem to find it in the windows.old folder that was left after i wiped the drive.
It's not in the Windows folder, but in the Users one, as SteveAdamo hinted.

You should be able to reach that folder by entering this in your explorer bar:
%USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld\
#28
Bugs / Re: (build 0.0.250) Hetrosexual names
November 05, 2013, 05:41:53 AM
Most likely not a bug.

I'd wager traits/name/sex/age are picked from different lists, without filtering (yet).
#29
Bugs / Re: Random event bugs after 4th Cycle
November 05, 2013, 05:39:28 AM
It's probably more akin to balancing/tweaking than bug.

Did you get trade ships during those 13 cycles ?
#30
Ideas / Re: Traps
November 03, 2013, 11:04:48 AM
Traps are discussed in this thread.
Feel free to post your ideas there :P

merged topics

Regarding the size of the image, Imgur does provide thumbnail links when you upload an image.