This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#241
Ideas / Re: Defensive Structures
October 08, 2013, 01:10:13 PM #242
Ideas / Re: Ideas-Drafting?
October 08, 2013, 12:57:25 PMQuote from: Hypolite on October 08, 2013, 12:34:56 PMOr it's simply about obedience:
It's about sleep deprivation and starvation (...)

YOU DON'T MOVE UNTIL I SAY SO !!!
#243
Stories / Re: 3 nobles walk into a bar...
October 08, 2013, 12:48:30 PM
Well, it's kind of related, I'd say
#244
General Discussion / Re: Rimworld Wiki!
October 08, 2013, 11:00:38 AMQuote from: JugglerX on October 08, 2013, 10:55:57 AMIt affects the migration since the migrated pages make use of templates.
When you say you couldent reproduce the templating system of wikia to mediawiki, is this only affecting the migration of existing content? or is maintaining mediawiki completely different?
And it affects the existing (or "non-migrated" content) because I couldn't figure out how to achieve the same result as templates without actually using them.
But I didn't try too much.
#245
Ideas / Re: Ideas-Drafting?
October 08, 2013, 10:57:12 AM
My only interactions with YouTube are passive 
A possibility would also be to have a reminder in the top-right of the screen that says "You have colonist(s) drafted".
The message would stay there as long as it's still valid.
We could also have alerts (the messages) every so often reminding us of the drafting status.

A possibility would also be to have a reminder in the top-right of the screen that says "You have colonist(s) drafted".
The message would stay there as long as it's still valid.
We could also have alerts (the messages) every so often reminding us of the drafting status.
#246
General Discussion / Re: Rimworld Wiki!
October 08, 2013, 10:52:28 AM
It's nowhere near final.
The idea is to find a wiki that is easy to work with and maintain, just like Wikia, but without the crazy ads.
My beefs with MediaWiki is that I couldn't reproduce or integrate the template system of Wikia (which is forked off MediaWiki).
And then there's DokuWiki, which I think is crap, in regard to the few wikis that are using it that I checked.
And Tynan doesn't like Wikia because of all the ads (as we can't expect every single visitor to use AdBlock and such).
The idea is to find a wiki that is easy to work with and maintain, just like Wikia, but without the crazy ads.
My beefs with MediaWiki is that I couldn't reproduce or integrate the template system of Wikia (which is forked off MediaWiki).
And then there's DokuWiki, which I think is crap, in regard to the few wikis that are using it that I checked.
And Tynan doesn't like Wikia because of all the ads (as we can't expect every single visitor to use AdBlock and such).
#247
General Discussion / Re: Rimworld Wiki!
October 08, 2013, 10:36:51 AM
Hypolite and I are (mostly) taking care of the maintenance, but it's indeed the theming that is a huge problem (and having proper categorize, and some kind of way to have all the pages accessible, and... everything).
Regarding the wiki on ludeon.com, Tynan has replaced the MediaWiki by DoKuWiki, while I would have preferred to keep both for proper comparison.
I actually find DokuWiki worse and more limited than MediaWiki, but if you feel like having a go at it, please do (you might then want to create an account there and check with Tynan to get admin).
Regarding the wiki on ludeon.com, Tynan has replaced the MediaWiki by DoKuWiki, while I would have preferred to keep both for proper comparison.
I actually find DokuWiki worse and more limited than MediaWiki, but if you feel like having a go at it, please do (you might then want to create an account there and check with Tynan to get admin).
#248
Ideas / Re: Ideas-Drafting?
October 08, 2013, 10:26:03 AM
A patrol zone command would be a worthwhile addition, provided the few caveats mentionned earlier are taken care of.
About the drafting itself, I suspect the problem is when you send your soldier(s) away from your colony, and just forget about them because they are not in sight anymore (especially true the more colonists you have).
About the drafting itself, I suspect the problem is when you send your soldier(s) away from your colony, and just forget about them because they are not in sight anymore (especially true the more colonists you have).
#249
Stories / Re: 3 nobles walk into a bar...
October 08, 2013, 09:42:57 AM
I can't view videos as I'm at my office, but since this thread is not in the off-topic subforum, I'm assuming it's not a rhetorical question...
So, would this have anything to do with this ?
So, would this have anything to do with this ?
#250
General Discussion / Re: Holy Sh**
October 08, 2013, 09:32:02 AM
We can safely aim for 100K+, since there's so many youtubers spreading the word...
#251
Ideas / Re: Ideas-Drafting?
October 08, 2013, 09:22:47 AM
True, because drafting/controlling is the higher priority.
I would then take it that if we can define patrol zones, they might behave the same way: what would be the point of setting a patrol zone, which is supposed to be important to defend/scout/whatever if the colonist(s) affected there just leave to get a nap ?
It may require some way to get around this without the patroller going crazy (or dead).
I would then take it that if we can define patrol zones, they might behave the same way: what would be the point of setting a patrol zone, which is supposed to be important to defend/scout/whatever if the colonist(s) affected there just leave to get a nap ?
It may require some way to get around this without the patroller going crazy (or dead).
#252
General Discussion / Re: Holy Sh**
October 08, 2013, 09:11:52 AM
Ditch the wondering, enjoy the maths !
#253
Ideas / Re: Ideas-Drafting?
October 08, 2013, 09:05:17 AM
Sure, just like I thought I said the sole purpose of drafting, as of now, is to control the colonists.
Now, what could be done (besides redesigning the whole drafting system) that would go well along what you're saying, is to have a way to define "patrol zones", just like there is a "home zone" now.
There would be differences, of course, like the colonists won't do any cleaning or maintenance there.
What do you think ?
Now, what could be done (besides redesigning the whole drafting system) that would go well along what you're saying, is to have a way to define "patrol zones", just like there is a "home zone" now.
There would be differences, of course, like the colonists won't do any cleaning or maintenance there.
What do you think ?
#254
General Discussion / Re: Estimates on system requirements?
October 08, 2013, 07:32:36 AMQuote from: Mansen on October 08, 2013, 06:36:42 AMBut... why would you want to tab away from the game ?!
On the subject of windowed resolutions - Please, please for the love of space Ganesha, include windowed fullscreen. So much easier not having to wait for renders when you tab back and forth.

More seriously: titlebarless windowed resolutions !
#255
Ideas / Re: Defensive Structures
October 08, 2013, 06:05:19 AMQuote from: walti921 on October 08, 2013, 05:54:10 AMUsing the Search function with "raiders" and "flee" gave me a few answers, among which:
Also had a question about the games psychology. Ive noticed that raiders flee occasionally is their morale calculated as a group? Or is it an individual thing?
http://ludeon.com/forums/index.php?topic=12.msg64#msg64
"The raiders currently flee if they take a certain % of losses; I want them to be a bit less lethal in general so I may reduce this and have them flee in a wider variety of circumstances. Or just, say, kidnap one colonist and leave. The always-lethal-genocidal attacks have a way of cutting stories short."

