Quote from: Jaybanger on October 08, 2013, 12:40:23 AMMost of it has already been said on the previous page of this very thread, so I'm not sure what to think...
Hello all, been lurking since I backed this on kickstarter but I haven't posted anything yet.
I was thinking in regards to FOW. How about have a sensor style FOW.. let me explain.
So when you start the game, you would have a field of view that is generated by the escape pods etc that you landed in. These would be the sensor that start you off in the game and give you a good amount of vision, however not the entire map. Something large enough that you can see the things that don't happen in your immediate area and and that the player is required to notice to continue the story.
As the game continues you can install further senors that give greater vision, etc. Of course these would be dependent on power, this would allow for more events to take place that may require that the player not see the set up of the characters.
As mentioned before with this method given the pirate raid example, you could see them land and attack the cattle however once that was done maybe they destroy the sensor that covers that area, destroying the players vision forcing them to react to an attack that they cannot see.
Just a suggestion as I believe this would give more immersion into the game, not having a bordered map to look at.
FOW would also be removed by the colonists, if you wanted to you could consider sensor pings for "unknown" etc to make the player investigate the event rather than just task a colonist to collect said event etc.
This could be taken in numerous directions and many different methods however I think I got my point across, and I will stop there.
Anyway, Comments? Thoughts? Doubtful points?